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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-25 12:52:58 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:52:58 +0200 |
commit | ff0b5f8fa1be4ccd5b8de1d9d49f8a4b71439f63 (patch) | |
tree | 42543cc85d27d2c8692a2ced4bac5c537e402004 /scene/3d | |
parent | 2f221e5fd507b176590bda52d08e499629ce7761 (diff) | |
parent | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (diff) |
Merge pull request #50809 from akien-mga/iterators-const-references
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 97b562837a..cc1b620025 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -397,7 +397,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { bake_step_function(0, "Finding Meshes"); } - for (PlotMesh &pm : plot_meshes) { + for (const PlotMesh &pm : plot_meshes) { for (int i = 0; i < pm.mesh->get_surface_count(); i++) { if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 93cd088418..9ca1d55d0b 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -94,7 +94,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); - for (String &E : ls) { + for (const String &E : ls) { p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001")); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 6736a4ec40..93ecb2cd3a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -78,7 +78,7 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fb5e9639c7..9ce4c37457 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -264,7 +264,7 @@ void Skeleton3D::_notification(int p_what) { b.global_pose_override_amount = 0.0; } - for (ObjectID &E : b.nodes_bound) { + for (const ObjectID &E : b.nodes_bound) { Object *obj = ObjectDB::get_instance(E); ERR_CONTINUE(!obj); Node3D *node_3d = Object::cast_to<Node3D>(obj); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 0d00d10d32..a7ff0842d2 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -592,7 +592,7 @@ Array SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); |