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authorDemiu <miazgapow@gmail.com>2019-07-15 14:09:29 +0200
committerGitHub <noreply@github.com>2019-07-15 14:09:29 +0200
commitfead4e369a278aebc4730b04776539e31dd17898 (patch)
treed336ca6abbd03baf1264157b9a6a85d3c6459c8b /scene/3d
parent81f62d68c2e2f244671ecfa31e6e12809bfe2f4d (diff)
Change p_stop_on_slope in 3D move_and_slide_with_snap
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/physics_body.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index e60a50d38a..156f115cce 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1282,7 +1282,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ col.travel = col.travel.project(p_floor_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.