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authorNinni Pipping <over999ships@gmail.com>2023-05-11 12:32:23 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-05-12 13:56:48 +0200
commitf93a4287cf833134020e5b35c4b800c2edff1b94 (patch)
treea902c82bc0039af8f8a403105682427fcab0bad1 /scene/3d
parent09c5a8fe496217f408fea27a470ac8f990f3b20b (diff)
Enable shadow warnings and fix raised errors
(cherry picked from commit 71ee65dc5701a0675ae6b1879a694a28c7206a63)
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/lightmapper.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index 018ed9485d..5a390eaede 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -71,15 +71,15 @@ public:
/*! Constructs a ray from origin, direction, and ray segment. Near
* has to be smaller than far. */
- _FORCE_INLINE_ Ray(const Vector3 &org,
- const Vector3 &dir,
- float tnear = 0.0f,
- float tfar = INFINITY) :
- org(org),
- tnear(tnear),
- dir(dir),
+ _FORCE_INLINE_ Ray(const Vector3 &p_org,
+ const Vector3 &p_dir,
+ float p_tnear = 0.0f,
+ float p_tfar = INFINITY) :
+ org(p_org),
+ tnear(p_tnear),
+ dir(p_dir),
time(0.0f),
- tfar(tfar),
+ tfar(p_tfar),
mask(-1),
u(0.0),
v(0.0),