diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-04 15:06:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-04 19:49:50 +0200 |
commit | f8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch) | |
tree | a9d2df2e2df939c189135b1c36a01e06b37b80b2 /scene/3d | |
parent | 53317bbe146dd19a919685df8d846c55568daba1 (diff) |
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton_3d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 80ff2a1f79..279c3e49a2 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -44,13 +44,13 @@ class SkinReference : public RefCounted { GDCLASS(SkinReference, RefCounted) friend class Skeleton3D; - Skeleton3D *skeleton_node; + Skeleton3D *skeleton_node = nullptr; RID skeleton; Ref<Skin> skin; uint32_t bind_count = 0; uint64_t skeleton_version = 0; Vector<uint32_t> skin_bone_indices; - uint32_t *skin_bone_indices_ptrs; + uint32_t *skin_bone_indices_ptrs = nullptr; void _skin_changed(); protected: |