diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-29 15:33:25 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-29 15:33:25 +0200 |
commit | f5f4d9bf0011f8904cadbd47bc6e53d4d59d7d96 (patch) | |
tree | 5a11f337fef41531b55fd21b96841c32376cd159 /scene/3d | |
parent | 6991e9b43d0954018e1a82fa4cb28af42632ae92 (diff) | |
parent | a2c53b881b1a54c95036f27577ee7d9b6e583d62 (diff) |
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Update NavigationAgent to use query_path
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 42 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 9 |
2 files changed, 38 insertions, 13 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 3476ced6ee..39068fe83c 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -185,6 +185,13 @@ NavigationAgent3D::NavigationAgent3D() { set_radius(1.0); set_max_speed(10.0); set_ignore_y(true); + + // Preallocate query and result objects to improve performance. + navigation_query = Ref<NavigationPathQueryParameters3D>(); + navigation_query.instantiate(); + + navigation_result = Ref<NavigationPathQueryResult3D>(); + navigation_result.instantiate(); } NavigationAgent3D::~NavigationAgent3D() { @@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const { Vector3 NavigationAgent3D::get_next_location() { update_navigation(); + + const Vector<Vector3> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent."); return agent_parent->get_global_transform().origin; @@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() { } } +const Vector<Vector3> &NavigationAgent3D::get_nav_path() const { + return navigation_result->get_path(); +} + real_t NavigationAgent3D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_transform().origin.distance_to(target_location); @@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() { Vector3 NavigationAgent3D::get_final_location() { update_navigation(); + + const Vector<Vector3> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { return Vector3(); } @@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector3 o = agent_parent->get_global_transform().origin; + Vector3 origin = agent_parent->get_global_transform().origin; bool reload_path = false; if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) { reload_path = true; - } else if (navigation_path.size() == 0) { + } else if (navigation_result->get_path().size() == 0) { reload_path = true; } else { // Check if too far from the navigation path if (nav_path_index > 0) { + const Vector<Vector3> &navigation_path = navigation_result->get_path(); + Vector3 segment[2]; segment[0] = navigation_path[nav_path_index - 1]; segment[1] = navigation_path[nav_path_index]; segment[0].y -= navigation_height_offset; segment[1].y -= navigation_height_offset; - Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment); - if (o.distance_to(p) >= path_max_distance) { + Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); + if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path reload_path = true; } @@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() { } if (reload_path) { + navigation_query->set_start_position(origin); + navigation_query->set_target_position(target_location); + navigation_query->set_navigation_layers(navigation_layers); + if (map_override.is_valid()) { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers); + navigation_query->set_map(map_override); } else { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers); + navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map()); } + + NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; nav_path_index = 0; emit_signal(SNAME("path_changed")); } - if (navigation_path.size() == 0) { + if (navigation_result->get_path().size() == 0) { return; } // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { + const Vector<Vector3> &navigation_path = navigation_result->get_path(); + while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); @@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() { } void NavigationAgent3D::_request_repath() { - navigation_path.clear(); + navigation_result->reset(); target_reached = false; navigation_finished = false; update_frame_id = 0; diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index eed6457f4a..90ceab0242 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -34,6 +34,8 @@ #include "scene/main/node.h" class Node3D; +class NavigationPathQueryParameters3D; +class NavigationPathQueryResult3D; class NavigationAgent3D : public Node { GDCLASS(NavigationAgent3D, Node); @@ -60,7 +62,8 @@ class NavigationAgent3D : public Node { real_t path_max_distance = 3.0; Vector3 target_location; - Vector<Vector3> navigation_path; + Ref<NavigationPathQueryParameters3D> navigation_query; + Ref<NavigationPathQueryResult3D> navigation_result; int nav_path_index = 0; bool velocity_submitted = false; Vector3 prev_safe_velocity; @@ -150,9 +153,7 @@ public: Vector3 get_next_location(); - Vector<Vector3> get_nav_path() const { - return navigation_path; - } + const Vector<Vector3> &get_nav_path() const; int get_nav_path_index() const { return nav_path_index; |