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author | Juan Linietsky <juan@godotengine.org> | 2017-12-28 16:04:53 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2017-12-28 16:07:45 -0300 |
commit | f11a1385054376bdc4cc01e6aa20d63508a5e6d4 (patch) | |
tree | 2ef4c4d2b2001cc0809e37067fe007e4a88948ff /scene/3d | |
parent | 7f1265b41fc52def42c433e5d324070bc6454d6b (diff) |
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 3d40bb299a..a4a43c1a88 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -243,7 +243,6 @@ void Skeleton::_notification(int p_what) { } Transform transform = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, i, global_transform * (transform * global_transform_inverse)); for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { |