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authorJuan Linietsky <juan@godotengine.org>2019-02-22 09:04:59 -0300
committerJuan Linietsky <juan@godotengine.org>2019-02-22 09:05:34 -0300
commitedbf1d0ea49517be80e514595fc71d7069423edb (patch)
treec710d9b58bbaf69dffd80abbe0cf7012c2bd0c34 /scene/3d
parent258bc0385762b5d1dceff520e0c4e1c4e4e512a0 (diff)
Check that area is inside tree besides checking that queries are flushed, fixes #26148
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/area.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 99f43b1242..9e15a416b2 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -439,7 +439,7 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());