summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-21 12:17:49 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-25 12:35:53 +0200
commite85459dcd12b6fd683d94f088d65a22c9c1320a4 (patch)
tree9edb221deedf9e7b38cccd4185baf15f746cac03 /scene/3d
parent1c99b7415fcfd3a9128c7d2ac70f77477fe55c78 (diff)
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/fog_volume.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 8d05254a25..8fbadb4b7b 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -41,7 +41,7 @@ void FogVolume::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}