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authorbaihan <bh198@hotmail.com>2022-06-19 09:46:34 +0800
committerbaihan <bh198@hotmail.com>2022-06-19 09:46:34 +0800
commitda7eb96804b9fe008f572efc45f6e7a37842d98f (patch)
treec408e7b84d124a1d9d3014e9b7a8a3055c4dec86 /scene/3d
parent4366f8bcd455714a5cd29374726d83b674ff0430 (diff)
Fix physical bone is not animated in running project.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/skeleton_3d.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index ba2029788e..fbd5f31dd5 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -326,13 +326,11 @@ void Skeleton3D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// This is active only if the skeleton animates the physical bones
// and the state of the bone is not active.
- if (Engine::get_singleton()->is_editor_hint()) {
- if (animate_physical_bones) {
- for (int i = 0; i < bones.size(); i += 1) {
- if (bones[i].physical_bone) {
- if (bones[i].physical_bone->is_simulating_physics() == false) {
- bones[i].physical_bone->reset_to_rest_position();
- }
+ if (animate_physical_bones) {
+ for (int i = 0; i < bones.size(); i += 1) {
+ if (bones[i].physical_bone) {
+ if (bones[i].physical_bone->is_simulating_physics() == false) {
+ bones[i].physical_bone->reset_to_rest_position();
}
}
}