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authorAndreaCatania <info@andreacatania.com>2017-11-21 22:56:40 +0100
committerAndreaCatania <info@andreacatania.com>2017-11-21 22:56:40 +0100
commitd6e413bb9cb91255014cddacdba1591e14df56dd (patch)
tree39977ef56522b32e12c62aaa6eeb6117bdc5f692 /scene/3d
parent20b07a1fb55c31d326c3f9c36d1276eb1bcf15e6 (diff)
Removed type_mask and fixed some variable name
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/ray_cast.cpp17
-rw-r--r--scene/3d/ray_cast.h4
3 files changed, 2 insertions, 21 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index ad1a15f363..30b7f36352 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -242,7 +242,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 9f61cc64ea..aebdcaf183 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -58,11 +58,6 @@ uint32_t RayCast::get_collision_mask() const {
return collision_mask;
}
-void RayCast::set_type_mask(uint32_t p_mask) {
-
- type_mask = p_mask;
-}
-
void RayCast::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
@@ -78,11 +73,6 @@ bool RayCast::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-uint32_t RayCast::get_type_mask() const {
-
- return type_mask;
-}
-
bool RayCast::is_colliding() const {
return collided;
@@ -187,7 +177,7 @@ void RayCast::_update_raycast_state() {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
collided = true;
against = rr.collider_id;
@@ -266,13 +256,9 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask);
- ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask);
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
void RayCast::_create_debug_shape() {
@@ -344,7 +330,6 @@ RayCast::RayCast() {
collided = false;
against_shape = 0;
collision_mask = 1;
- type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index cac1596264..ca94580271 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -48,7 +48,6 @@ class RayCast : public Spatial {
Set<RID> exclude;
uint32_t collision_mask;
- uint32_t type_mask;
Node *debug_shape;
Ref<Material> debug_material;
@@ -75,9 +74,6 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_type_mask(uint32_t p_mask);
- uint32_t get_type_mask() const;
-
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;