diff options
author | JFonS <joan.fonssanchez@gmail.com> | 2018-11-13 18:19:16 +0100 |
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committer | JFonS <joan.fonssanchez@gmail.com> | 2018-11-13 23:25:05 +0100 |
commit | cbfb7bd613a697503fe046428b0fd0fc08829926 (patch) | |
tree | 7172e1b4a10c07d254bc83eda66e0e6fe30a0b27 /scene/3d | |
parent | 7f347cc31a121a059e881d4df52add49642dcca3 (diff) |
Make 2D particles work OOTB (again)
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles.cpp | 29 | ||||
-rw-r--r-- | scene/3d/particles.cpp | 24 |
2 files changed, 52 insertions, 1 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 5b3229e931..a22708ac99 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -198,6 +198,35 @@ String CPUParticles::get_configuration_warning() const { String warnings; + bool mesh_found = false; + bool anim_material_found = false; + + if (get_mesh().is_valid()) { + mesh_found = true; + for (int j = 0; j < get_mesh()->get_surface_count(); j++) { + anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL; + SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr()); + anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); + } + } + + anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL; + SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr()); + anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); + + if (!mesh_found) { + if (warnings != String()) + warnings += "\n"; + warnings += "- " + TTR("Nothing is visible because no mesh has not been assigned."); + } + + if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 || + get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { + if (warnings != String()) + warnings += "\n"; + warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled."); + } + return warnings; } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 10b26778ef..3fff42aa78 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "particles.h" +#include "scene/resources/particles_material.h" #include "servers/visual_server.h" @@ -226,15 +227,27 @@ String Particles::get_configuration_warning() const { String warnings; bool meshes_found = false; + bool anim_material_found = false; for (int i = 0; i < draw_passes.size(); i++) { if (draw_passes[i].is_valid()) { meshes_found = true; - break; + for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) { + anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL; + SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr()); + anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); + } + if (meshes_found && anim_material_found) break; } } + anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL; + SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr()); + anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); + if (!meshes_found) { + if (warnings != String()) + warnings += "\n"; warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes."); } @@ -242,6 +255,15 @@ String Particles::get_configuration_warning() const { if (warnings != String()) warnings += "\n"; warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); + } else { + const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + if (!anim_material_found && process && + (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + if (warnings != String()) + warnings += "\n"; + warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled."); + } } return warnings; |