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author | Juan Linietsky <reduzio@gmail.com> | 2019-02-16 11:19:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-02-16 11:19:47 -0300 |
commit | c54330c6b0530d0fdc836f7349c4725eb7f309cb (patch) | |
tree | 8a159b2191f315445f7acdfb83d5fff01043a27e /scene/3d | |
parent | f439b786ea4b317c7e30a978e1b61a9578f1f483 (diff) |
Make sure stop on slope can have a tiny bit of precision edge.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/physics_body.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 50abbd483a..980eac7778 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1222,7 +1222,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if (Vector3() == lv_n + p_floor_direction) { + if ((lv_n + p_floor_direction).length() < 0.01) { Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); |