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authorJuan Linietsky <reduzio@gmail.com>2018-11-19 23:06:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-19 23:06:02 -0300
commitc500581d321ae6519f59b366bb61786d8b74cd68 (patch)
treed5ca97d20c24b1e67aaee86eb7c9b1eb9670a704 /scene/3d
parenta78b42c058cecc939b54101956b5ca9a7b415c85 (diff)
Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/visibility_notifier.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index c69387d082..9a0832b27a 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -153,7 +153,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody *rb = Object::cast_to<RigidBody>(p_node);
- if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || (rb->get_mode() == RigidBody::MODE_RIGID && !rb->is_able_to_sleep())))) {
+ if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || rb->get_mode() == RigidBody::MODE_RIGID))) {
add = true;
meta = rb->get_mode();