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author | Milan Davidovic <milan.davidovic@protonmail.com> | 2019-08-19 11:11:14 +0200 |
---|---|---|
committer | Milan Davidovic <milan.davidovic@protonmail.com> | 2019-08-26 15:10:15 +0200 |
commit | c12ce2b4ddaf22cb06b69a8d0c685b54485e8c05 (patch) | |
tree | ee5707f9cbff729cda848b78b23747272ff316e1 /scene/3d | |
parent | cce148b0242836b5c32a7fa6c39013a2fc1c9eff (diff) |
Prevent move_and_slide() to generate an error.
When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.
To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.
This fixes #31416.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/physics_body.cpp | 12 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 1 |
2 files changed, 13 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 19d5f1dd3c..3c52547bf1 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1387,6 +1387,18 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +void KinematicBody::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + colliders.clear(); + floor_velocity = Vector3(); + } +} + void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index aa6030d44e..7db7da6086 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -314,6 +314,7 @@ private: Ref<KinematicCollision> _get_slide_collision(int p_bounce); protected: + void _notification(int p_what); static void _bind_methods(); public: |