diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-10 12:07:46 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-03-10 12:07:46 +0100 |
commit | bc229cdf29fd6177bac070a70be273768c36f21a (patch) | |
tree | 027ac69c671f58121a13a41b21c64d3deb3a81c6 /scene/3d | |
parent | 469ac1e4152b75b2e3b88cf7bc3a9623f0d7da39 (diff) | |
parent | ba1344408f66592eb1bec0b91b5bcdea8385ccdc (diff) |
Merge pull request #46786 from groud/navigation
Remove Navigation2D/3D nodes
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation_3d.cpp | 117 | ||||
-rw-r--r-- | scene/3d/navigation_3d.h | 78 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 45 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 10 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 130 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.h | 14 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 49 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.h | 6 |
8 files changed, 70 insertions, 379 deletions
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp deleted file mode 100644 index eaddec7601..0000000000 --- a/scene/3d/navigation_3d.cpp +++ /dev/null @@ -1,117 +0,0 @@ -/*************************************************************************/ -/* navigation_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "navigation_3d.h" - -#include "servers/navigation_server_3d.h" - -Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { - return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); -} - -Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision); -} - -Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point); -} - -Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point); -} - -RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point); -} - -void Navigation3D::set_up_vector(const Vector3 &p_up) { - up = p_up; - NavigationServer3D::get_singleton()->map_set_up(map, up); -} - -Vector3 Navigation3D::get_up_vector() const { - return up; -} - -void Navigation3D::set_cell_size(float p_cell_size) { - cell_size = p_cell_size; - NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size); -} - -void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) { - edge_connection_margin = p_edge_connection_margin; - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); -} - -void Navigation3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid); - - ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point); - ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal); - ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner); - - ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector); - ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector); - - ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size); - ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size); - - ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin); - ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); -} - -void Navigation3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - NavigationServer3D::get_singleton()->map_set_active(map, true); - } break; - case NOTIFICATION_EXIT_TREE: { - NavigationServer3D::get_singleton()->map_set_active(map, false); - } break; - } -} - -Navigation3D::Navigation3D() { - map = NavigationServer3D::get_singleton()->map_create(); - - set_cell_size(0.3); - set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius -} - -Navigation3D::~Navigation3D() { - NavigationServer3D::get_singleton()->free(map); -} diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h deleted file mode 100644 index b89725a3f5..0000000000 --- a/scene/3d/navigation_3d.h +++ /dev/null @@ -1,78 +0,0 @@ -/*************************************************************************/ -/* navigation_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NAVIGATION_3D_H -#define NAVIGATION_3D_H - -#include "scene/3d/navigation_region_3d.h" -#include "scene/3d/node_3d.h" - -class Navigation3D : public Node3D { - GDCLASS(Navigation3D, Node3D); - - RID map; - - Vector3 up = Vector3(0, 1, 0); - real_t cell_size; - real_t edge_connection_margin; - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - RID get_rid() const { - return map; - } - - void set_up_vector(const Vector3 &p_up); - Vector3 get_up_vector() const; - - void set_cell_size(float p_cell_size); - float get_cell_size() const { - return cell_size; - } - - void set_edge_connection_margin(float p_edge_connection_margin); - float get_edge_connection_margin() const { - return edge_connection_margin; - } - - Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const; - Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const; - Vector3 get_closest_point(const Vector3 &p_point) const; - Vector3 get_closest_point_normal(const Vector3 &p_point) const; - RID get_closest_point_owner(const Vector3 &p_point) const; - - Navigation3D(); - ~Navigation3D(); -}; - -#endif // NAVIGATION_H diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 8917cc4664..21ca3d70dd 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -31,7 +31,6 @@ #include "navigation_agent_3d.h" #include "core/config/engine.h" -#include "scene/3d/navigation_3d.h" #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { @@ -47,9 +46,6 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y); ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y); - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist); ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist); @@ -101,28 +97,10 @@ void NavigationAgent3D::_notification(int p_what) { agent_parent = Object::cast_to<Node3D>(get_parent()); NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - - // Search the navigation node and set it - { - Navigation3D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation3D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { agent_parent = nullptr; - set_navigation(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() { agent = RID(); // Pointless } -void NavigationAgent3D::set_navigation(Navigation3D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationAgent3D::set_navigation_node(Node *p_nav) { - Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); -} - -Node *NavigationAgent3D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - void NavigationAgent3D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } @@ -303,7 +262,7 @@ void NavigationAgent3D::update_navigation() { if (agent_parent == nullptr) { return; } - if (navigation == nullptr) { + if (!agent_parent->is_inside_tree()) { return; } if (update_frame_id == Engine::get_singleton()->get_physics_frames()) { @@ -337,7 +296,7 @@ void NavigationAgent3D::update_navigation() { } if (reload_path) { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true); + navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true); navigation_finished = false; nav_path_index = 0; emit_signal("path_changed"); diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index bd890a051b..22db889618 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -35,13 +35,11 @@ #include "scene/main/node.h" class Node3D; -class Navigation3D; class NavigationAgent3D : public Node { GDCLASS(NavigationAgent3D, Node); Node3D *agent_parent = nullptr; - Navigation3D *navigation = nullptr; RID agent; @@ -76,14 +74,6 @@ public: NavigationAgent3D(); virtual ~NavigationAgent3D(); - void set_navigation(Navigation3D *p_nav); - const Navigation3D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 01bf7de913..df03bca4fd 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -31,55 +31,38 @@ #include "navigation_obstacle_3d.h" #include "scene/3d/collision_shape_3d.h" -#include "scene/3d/navigation_3d.h" #include "scene/3d/physics_body_3d.h" #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node); } void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - update_agent_shape(); - - // Search the navigation node and set it - { - Navigation3D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation3D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - set_navigation(nullptr); set_physics_process_internal(false); } break; + case NOTIFICATION_PARENTED: { + parent_node3d = Object::cast_to<Node3D>(get_parent()); + update_agent_shape(); + } break; + case NOTIFICATION_UNPARENTED: { + parent_node3d = nullptr; + } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - Node3D *spatial = Object::cast_to<Node3D>(get_parent()); - if (spatial) { - NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin); - } - - PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); - if (rigid) { - Vector3 v = rigid->get_linear_velocity(); - NavigationServer3D::get_singleton()->agent_set_velocity(agent, v); - NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v); + if (parent_node3d) { + NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); + + PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); + if (rigid) { + Vector3 v = rigid->get_linear_velocity(); + NavigationServer3D::get_singleton()->agent_set_velocity(agent, v); + NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v); + } } - } break; } } @@ -93,29 +76,10 @@ NavigationObstacle3D::~NavigationObstacle3D() { agent = RID(); // Pointless } -void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationObstacle3D::set_navigation_node(Node *p_nav) { - Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); -} - -Node *NavigationObstacle3D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - String NavigationObstacle3D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); - if (!Object::cast_to<Node3D>(get_parent())) { + if (!parent_node3d) { if (!warning.is_empty()) { warning += "\n\n"; } @@ -126,40 +90,38 @@ String NavigationObstacle3D::get_configuration_warning() const { } void NavigationObstacle3D::update_agent_shape() { - Node *node = get_parent(); - - // Estimate the radius of this physics body - real_t radius = 0.0; - for (int i(0); i < node->get_child_count(); i++) { - // For each collision shape - CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i)); - if (cs) { - // Take the distance between the Body center to the shape center - real_t r = cs->get_transform().origin.length(); - if (cs->get_shape().is_valid()) { - // and add the enclosing shape radius - r += cs->get_shape()->get_enclosing_radius(); + if (parent_node3d) { + // Estimate the radius of this physics body + real_t radius = 0.0; + for (int i(0); i < parent_node3d->get_child_count(); i++) { + // For each collision shape + CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); + if (cs) { + // Take the distance between the Body center to the shape center + real_t r = cs->get_transform().origin.length(); + if (cs->get_shape().is_valid()) { + // and add the enclosing shape radius + r += cs->get_shape()->get_enclosing_radius(); + } + Vector3 s = cs->get_global_transform().basis.get_scale(); + r *= MAX(s.x, MAX(s.y, s.z)); + // Takes the biggest radius + radius = MAX(radius, r); } - Vector3 s = cs->get_global_transform().basis.get_scale(); - r *= MAX(s.x, MAX(s.y, s.z)); - // Takes the biggest radius - radius = MAX(radius, r); } - } - Node3D *spa = Object::cast_to<Node3D>(node); - if (spa) { - Vector3 s = spa->get_global_transform().basis.get_scale(); + + Vector3 s = parent_node3d->get_global_transform().basis.get_scale(); radius *= MAX(s.x, MAX(s.y, s.z)); - } - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius - } + if (radius == 0.0) { + radius = 1.0; // Never a 0 radius + } - // Initialize the Agent as an object - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); + // Initialize the Agent as an object + NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); + } } diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index b8d05b8a87..b1bb53724a 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -31,15 +31,13 @@ #ifndef NAVIGATION_OBSTACLE_H #define NAVIGATION_OBSTACLE_H +#include "scene/3d/node_3d.h" #include "scene/main/node.h" -class Navigation3D; - class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); - Navigation3D *navigation = nullptr; - + Node3D *parent_node3d = nullptr; RID agent; protected: @@ -50,14 +48,6 @@ public: NavigationObstacle3D(); virtual ~NavigationObstacle3D(); - void set_navigation(Navigation3D *p_nav); - const Navigation3D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 19bde94222..3ca704e4b8 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -32,7 +32,6 @@ #include "core/os/thread.h" #include "mesh_instance_3d.h" -#include "navigation_3d.h" #include "servers/navigation_server_3d.h" void NavigationRegion3D::set_enabled(bool p_enabled) { @@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { if (!enabled) { NavigationServer3D::get_singleton()->region_set_map(region, RID()); } else { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); - } + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } if (debug_view) { @@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const { return enabled; } +void NavigationRegion3D::set_layers(uint32_t p_layers) { + NavigationServer3D::get_singleton()->region_set_layers(region, p_layers); +} + +uint32_t NavigationRegion3D::get_layers() const { + return NavigationServer3D::get_singleton()->region_get_layers(region); +} + ///////////////////////////// void NavigationRegion3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Node3D *c = this; - while (c) { - navigation = Object::cast_to<Navigation3D>(c); - if (navigation) { - if (enabled) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); - } - break; - } - - c = c->get_parent_spatial(); + if (enabled) { + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { @@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, RID()); - } + NavigationServer3D::get_singleton()->region_set_map(region, RID()); if (debug_view) { debug_view->queue_delete(); debug_view = nullptr; } - navigation = nullptr; } break; } } @@ -198,19 +191,7 @@ String NavigationRegion3D::get_configuration_warning() const { warning += TTR("A NavigationMesh resource must be set or created for this node to work."); } - const Node3D *c = this; - while (c) { - if (Object::cast_to<Navigation3D>(c)) { - return warning; - } - - c = Object::cast_to<Node3D>(c->get_parent()); - } - - if (!warning.is_empty()) { - warning += "\n\n"; - } - return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data."); + return warning; } void NavigationRegion3D::_bind_methods() { @@ -220,11 +201,15 @@ void NavigationRegion3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled); + ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers); + ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers); + ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh); ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers"); ADD_SIGNAL(MethodInfo("navigation_mesh_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 6ae15c9360..52fa2d6159 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -35,8 +35,6 @@ #include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" -class Navigation3D; - class NavigationRegion3D : public Node3D { GDCLASS(NavigationRegion3D, Node3D); @@ -44,7 +42,6 @@ class NavigationRegion3D : public Node3D { RID region; Ref<NavigationMesh> navmesh; - Navigation3D *navigation = nullptr; Node *debug_view = nullptr; Thread bake_thread; @@ -58,6 +55,9 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; + void set_layers(uint32_t p_layers); + uint32_t get_layers() const; + void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); Ref<NavigationMesh> get_navigation_mesh() const; |