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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-31 10:40:08 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-31 10:46:38 +0200
commitb4fe514aa3c4aa928663eb1cf45cef0afb5015b0 (patch)
tree5695ec2292b27c225ea6bd01f420eb825ad44e54 /scene/3d
parente9de988020f3d46c3e7b4fd5a8a80724996035e0 (diff)
[Sprite3D/Label3D] Expose alpha antialiasing properties.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/label_3d.cpp33
-rw-r--r--scene/3d/label_3d.h8
-rw-r--r--scene/3d/sprite_3d.cpp33
-rw-r--r--scene/3d/sprite_3d.h8
4 files changed, 80 insertions, 2 deletions
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 6a9b8c9ac4..b39ca43d2e 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -112,6 +112,12 @@ void Label3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &Label3D::set_alpha_hash_scale);
ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &Label3D::get_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &Label3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &Label3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &Label3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &Label3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter);
ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter);
@@ -133,6 +139,8 @@ void Label3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
@@ -356,6 +364,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
RS::get_singleton()->material_set_param(surf.material, "alpha_hash_scale", alpha_hash_scale);
+ RS::get_singleton()->material_set_param(surf.material, "alpha_antialiasing_edge", alpha_antialiasing_edge);
if (msdf) {
RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid));
RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size);
@@ -371,7 +380,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
}
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, alpha_antialiasing_mode, &shader_rid);
RS::get_singleton()->material_set_shader(surf.material, shader_rid);
RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
@@ -966,6 +975,28 @@ float Label3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void Label3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode != p_alpha_aa) {
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_update();
+ }
+}
+
+BaseMaterial3D::AlphaAntiAliasing Label3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
+void Label3D::set_alpha_antialiasing_edge(float p_edge) {
+ if (alpha_antialiasing_edge != p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ _queue_update();
+ }
+}
+
+float Label3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
Label3D::Label3D() {
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = (i == FLAG_DOUBLE_SIDED);
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 576735840a..912f485354 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -62,6 +62,8 @@ private:
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
float alpha_scissor_threshold = 0.5;
float alpha_hash_scale = 1.0;
+ StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;
+ float alpha_antialiasing_edge = 0.0f;
AABB aabb;
@@ -234,6 +236,12 @@ public:
void set_alpha_hash_scale(float p_hash_scale);
float get_alpha_hash_scale() const;
+ void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
+ BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 041ca7707b..59e4a0b718 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -247,6 +247,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold);
RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale);
+ RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge);
BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED;
if (get_draw_flag(FLAG_TRANSPARENT)) {
@@ -262,7 +263,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
}
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
@@ -481,6 +482,28 @@ float SpriteBase3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode != p_alpha_aa) {
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_redraw();
+ }
+}
+
+BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
+void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) {
+ if (alpha_antialiasing_edge != p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ _queue_redraw();
+ }
+}
+
+float SpriteBase3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
billboard_mode = p_mode;
@@ -539,6 +562,12 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale);
ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
@@ -567,6 +596,8 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 873c321878..1eb1211951 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -89,6 +89,8 @@ private:
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
float alpha_scissor_threshold = 0.5;
float alpha_hash_scale = 1.0;
+ StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;
+ float alpha_antialiasing_edge = 0.0f;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
@@ -153,6 +155,12 @@ public:
void set_alpha_hash_scale(float p_hash_scale);
float get_alpha_hash_scale() const;
+ void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
+ BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;