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authorJuan Linietsky <reduzio@gmail.com>2018-07-29 20:05:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-29 20:05:16 -0300
commitaff57a613b0b79b1190d223d04572eaac9343788 (patch)
treef07db48713b42919bf59380b58836bbb4ffb48ae /scene/3d
parent200c6cf630aa56b98310b3e747439795f8abbab8 (diff)
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/camera.cpp18
-rw-r--r--scene/3d/camera.h3
-rw-r--r--scene/3d/visual_instance.cpp16
-rw-r--r--scene/3d/visual_instance.h3
4 files changed, 40 insertions, 0 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9a2046991b..0fe427d5fc 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -468,6 +468,10 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
+
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
@@ -550,6 +554,20 @@ uint32_t Camera::get_cull_mask() const {
return layers;
}
+void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_cull_mask(layers | (1 << p_layer));
+ } else {
+ set_cull_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool Camera::get_cull_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 1b506e0c4f..97705d8ae0 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,6 +142,9 @@ public:
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
+ void set_cull_mask_bit(int p_layer, bool p_enable);
+ bool get_cull_mask_bit(int p_layer) const;
+
virtual Vector<Plane> get_frustum() const;
void set_environment(const Ref<Environment> &p_environment);
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 00541a7d8a..767518dc83 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -105,12 +105,28 @@ uint32_t VisualInstance::get_layer_mask() const {
return layers;
}
+void VisualInstance::set_layer_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_layer_mask(layers | (1 << p_layer));
+ } else {
+ set_layer_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool VisualInstance::get_layer_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "layer"), &VisualInstance::get_layer_mask_bit);
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 8458a343b2..9249bc04ce 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -73,6 +73,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_layer_mask_bit(int p_layer, bool p_enable);
+ bool get_layer_mask_bit(int p_layer) const;
+
VisualInstance();
~VisualInstance();
};