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authorJ08nY <johny@neuromancer.sk>2016-10-03 16:23:43 +0200
committerJ08nY <johny@neuromancer.sk>2016-10-03 16:23:43 +0200
commitaf35130b50c3238e82aa3b43fbc983fd7e4daf50 (patch)
tree682f3966394ce510582aa5bcb6c2d866b4176653 /scene/3d
parent3ecd8560fd90a615d80a447b04e713bb2c600fe4 (diff)
light: respect editor_only setting in release build and dont show the light
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/light.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 227bb3a59d..5b221d1574 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -446,6 +446,10 @@ bool editor_ok=true;
editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
}
}
+#else
+ if (editor_only) {
+ editor_ok=false;
+ }
#endif
VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
@@ -672,5 +676,3 @@ void SpotLight::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
}
-
-