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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-12 23:40:13 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-05 16:59:37 +0200
commitaabbb4000924182ed5db5128f0e6e32cdc7b851b (patch)
tree17f0de59f2c601fe353b48999e45f66f5c247109 /scene/3d
parent174c14762fd38f8a8f0a04f69a5fdf3f81fc1b75 (diff)
Make `{call,set,notify}_group()` immediate by default
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/world_environment.cpp4
2 files changed, 2 insertions, 4 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4f05e80377..4c53776bba 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -217,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index f638644628..fe9d9ae4dd 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -71,7 +71,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -82,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {