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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 23:40:13 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-05 16:59:37 +0200 |
commit | aabbb4000924182ed5db5128f0e6e32cdc7b851b (patch) | |
tree | 17f0de59f2c601fe353b48999e45f66f5c247109 /scene/3d | |
parent | 174c14762fd38f8a8f0a04f69a5fdf3f81fc1b75 (diff) |
Make `{call,set,notify}_group()` immediate by default
This results in less surprising behavior out of the box.
Internal usages were modified to keep the existing behavior
identical there.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/world_environment.cpp | 4 |
2 files changed, 2 insertions, 4 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 4f05e80377..4c53776bba 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -217,8 +217,6 @@ void Camera3D::make_current() { } get_viewport()->_camera_3d_set(this); - - //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } void Camera3D::clear_current(bool p_enable_next) { diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index f638644628..fe9d9ae4dd 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -71,7 +71,7 @@ void WorldEnvironment::_update_current_environment() { } else { get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); } - get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::_update_current_camera_effects() { @@ -82,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() { get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); } - get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { |