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authorRémi Verschelde <rverschelde@gmail.com>2023-02-13 09:13:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-13 09:13:27 +0100
commita90bbc3544df328f1dad978d47d639c3b02e7c10 (patch)
treeecdea76c957b0b994161ea083d013c9823f1f185 /scene/3d
parent428bf1188debc9ad95ec2f192aba75b29839081b (diff)
parentba472bd29cf6aa8c616c4d4fbb18cd2b0825f3a2 (diff)
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/label_3d.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index b39ca43d2e..5fc36abb76 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -442,6 +442,18 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
}
void Label3D::_shape() {
+ // When a shaped text is invalidated by an external source, we want to reshape it.
+ if (!TS->shaped_text_is_ready(text_rid)) {
+ dirty_text = true;
+ }
+
+ for (const RID &line_rid : lines_rid) {
+ if (!TS->shaped_text_is_ready(line_rid)) {
+ dirty_lines = true;
+ break;
+ }
+ }
+
// Clear mesh.
RS::get_singleton()->mesh_clear(mesh);
aabb = AABB();