diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-21 15:27:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-21 15:32:51 +0200 |
commit | a350fd4a5755fdaaecef820e181ddda4ce866830 (patch) | |
tree | ead019fdd923404c257cb0a500df76551e394615 /scene/3d | |
parent | 48eaf14030f315a915cece0d33c190c28561ca01 (diff) |
Draw 3D collision shape/raycast gizmos in grayscale when disabled
This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_polygon.cpp | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index db07059b32..37aa95fb43 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -151,6 +151,8 @@ float CollisionPolygon::get_depth() const { void CollisionPolygon::set_disabled(bool p_disabled) { disabled = p_disabled; + update_gizmo(); + if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 10f92058e0..30eed8f1a7 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -102,6 +102,8 @@ Vector3 RayCast::get_collision_normal() const { void RayCast::set_enabled(bool p_enabled) { enabled = p_enabled; + update_gizmo(); + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) set_physics_process_internal(p_enabled); if (!p_enabled) |