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author | Juan Linietsky <reduzio@gmail.com> | 2017-11-09 17:58:32 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-11-09 17:58:32 -0300 |
commit | 9e6f9742f4443b0fdb7593ea1fc1b3a7dd46409c (patch) | |
tree | 3bb91ec03e5be540e607306766f2dbfa7aec58c5 /scene/3d | |
parent | 0416ca2fd22506689cd93e00fe6bd61e4e0841d1 (diff) |
adjust min stop to horizontal velocity
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/physics_body.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 362421a534..bc089e5b41 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -995,7 +995,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); - return Vector3(); + return floor_velocity; } } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling on_ceiling = true; |