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authorRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:51:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:52:39 +0200
commit9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch)
treef575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /scene/3d
parent74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff)
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/lightmap_gi.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index cc1177d541..a3f681e53c 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -31,11 +31,11 @@
#include "lightmap_gi.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "lightmap_probe.h"