diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /scene/3d | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/gi_probe.cpp | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 1ad36102ba..a69bec2fc8 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -183,7 +183,7 @@ void AudioStreamPlayer3D::_mix_audio() { float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { - float att; + float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001)); @@ -196,6 +196,10 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + 000001); } break; + default: { + ERR_PRINT("Unknown attenuation type"); + break; + } } att += unit_db; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 0232ce7653..bb54a43028 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -548,8 +548,8 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons //plot the face by guessing it's albedo and emission value //find best axis to map to, for scanning values - int closest_axis; - float closest_dot; + int closest_axis = 0; + float closest_dot = 0; Plane plane = Plane(p_vtx[0], p_vtx[1], p_vtx[2]); Vector3 normal = plane.normal; |