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authorAgustin Benavidez <agustinbenavidez@gmail.com>2016-05-21 06:35:55 -0300
committerRĂ©mi Verschelde <remi@verschelde.fr>2016-05-21 11:35:55 +0200
commit97da9f14abfbbfd8a27f12afef0cd7c46fa425a6 (patch)
tree270aca85e170adbbc991edd1f96ee3ab3efd1d6c /scene/3d
parent436debb0450baffc44956523b8277ecf1a477b7a (diff)
Add get_linear_velocity() method to VehicleBody class
Doc added also.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/vehicle_body.cpp8
-rw-r--r--scene/3d/vehicle_body.h3
2 files changed, 9 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index ba30c118f0..6eadc71d63 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -936,7 +936,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
wheel.m_deltaRotation *= real_t(0.99);//damping of rotation when not in contact
}
-
+ linear_velocity = s->get_linear_velocity();
}
void VehicleBody::set_mass(real_t p_mass) {
@@ -990,6 +990,10 @@ float VehicleBody::get_steering() const{
return m_steeringValue;
}
+Vector3 VehicleBody::get_linear_velocity()
+{
+ return linear_velocity;
+}
void VehicleBody::_bind_methods(){
@@ -1008,6 +1012,8 @@ void VehicleBody::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_steering","steering"),&VehicleBody::set_steering);
ObjectTypeDB::bind_method(_MD("get_steering"),&VehicleBody::get_steering);
+ ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&VehicleBody::get_linear_velocity);
+
ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.00,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force"));
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 285cca142d..a026a10dff 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -177,7 +177,8 @@ public:
void set_steering(float p_steering);
float get_steering() const;
-
+
+ Vector3 get_linear_velocity();
VehicleBody();
};