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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2019-12-09 11:11:06 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-06-21 16:20:26 +0100
commit8ffe905c455eaa33394dafe67858df12d767fc27 (patch)
tree035506aecf377b786fcfdad50d3de8686b9c2919 /scene/3d
parent277d2f1f50fe060ad7ff4b2696bf67a742a0ea83 (diff)
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/camera_3d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 8dc5cd4aba..7ffca4bd9e 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -754,9 +754,9 @@ void ClippedCamera3D::_notification(int p_what) {
xf.origin = ray_from;
xf.orthonormalize();
- float csafe, cunsafe;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
+ float closest_safe = 1.0f, closest_unsafe = 1.0f;
+ if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
_update_camera();