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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-14 15:05:20 +0200
committerGitHub <noreply@github.com>2021-07-14 15:05:20 +0200
commit8f6240a275bbe138e0b52e643583c2fed2211ee4 (patch)
tree3c7ae593eaef3203ebb7e99b5de18792fa61876a /scene/3d
parentdcabc273376161cae10afd0eca399742b69e4f79 (diff)
parent3a4a2198edbdd5222eac2746881ceda3b96fbe48 (diff)
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Fix color properties of particle nodes/material
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/cpu_particles_3d.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 6dc865ec0e..178a269f17 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -434,10 +434,6 @@ Vector3 CPUParticles3D::get_gravity() const {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}