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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-18 14:26:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-18 14:26:18 +0200 |
commit | 8f2b7aecee64a2445bfec2221a415a3a92e30211 (patch) | |
tree | e4798d05d32d0180357c78aa3fd5a19edbef4991 /scene/3d | |
parent | 6a8dfdb60e6ab47ee023c62a31cdd754e16d1ca5 (diff) | |
parent | ee06a70ea6ac51aa451d55c92b807346458822d7 (diff) |
Merge pull request #42826 from reduz/refactor-method-bind
Refactor MethodBind to use variadic templates
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/gi_probe.cpp | 1 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
3 files changed, 2 insertions, 4 deletions
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index ab30d2fec5..fd592012f8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -32,7 +32,6 @@ #include "core/os/os.h" -#include "core/method_bind_ext.gen.inc" #include "mesh_instance_3d.h" #include "voxelizer.h" diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index aae81c6a34..579088b835 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,11 +30,10 @@ #include "physics_body_3d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 018a2a7a39..3b5c328e43 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -30,8 +30,8 @@ #include "soft_body_3d.h" +#include "core/class_db.h" #include "core/list.h" -#include "core/object.h" #include "core/os/os.h" #include "core/rid.h" #include "scene/3d/collision_object_3d.h" |