diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-02-10 19:22:13 +0100 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-02-18 17:12:46 +0100 |
commit | 8e128726f0eac1982aa75a005554ee5b556b332e (patch) | |
tree | 827c2f478e8fb3196ef411f4941fa4e839642e31 /scene/3d | |
parent | 8870f43d742e0c48ae543d999856f5989170b62d (diff) |
Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 63 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 11 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 23 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 3 |
4 files changed, 59 insertions, 41 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index dd77221a3f..72392be5bd 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -138,15 +138,15 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig } void AudioStreamPlayer3D::_mix_audio() { - if (!stream_playback.is_valid() || !active || + if (!stream_playback.is_valid() || !active.is_set() || (stream_paused && !stream_paused_fade_out)) { return; } bool started = false; - if (setseek >= 0.0) { - stream_playback->start(setseek); - setseek = -1.0; //reset seek + if (setseek.get() >= 0.0) { + stream_playback->start(setseek.get()); + setseek.set(-1.0); //reset seek started = true; } @@ -160,14 +160,14 @@ void AudioStreamPlayer3D::_mix_audio() { } // Mix if we're not paused or we're fading out - if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { + if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { float output_pitch_scale = 0.0; - if (output_count) { + if (output_count.get()) { //used for doppler, not realistic but good enough - for (int i = 0; i < output_count; i++) { + for (int i = 0; i < output_count.get(); i++) { output_pitch_scale += outputs[i].pitch_scale; } - output_pitch_scale /= float(output_count); + output_pitch_scale /= float(output_count.get()); } else { output_pitch_scale = 1.0; } @@ -176,7 +176,7 @@ void AudioStreamPlayer3D::_mix_audio() { } //write all outputs - for (int i = 0; i < output_count; i++) { + for (int i = 0; i < output_count.get(); i++) { Output current = outputs[i]; //see if current output exists, to keep volume ramp @@ -285,14 +285,14 @@ void AudioStreamPlayer3D::_mix_audio() { prev_outputs[i] = current; } - prev_output_count = output_count; + prev_output_count = output_count.get(); //stream is no longer active, disable this. if (!stream_playback->is_playing()) { - active = false; + active.clear(); } - output_ready = false; + output_ready.clear(); stream_paused_fade_in = false; stream_paused_fade_out = false; } @@ -360,7 +360,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course - if (!output_ready) { + if (!output_ready.is_set()) { Vector3 linear_velocity; //compute linear velocity for doppler @@ -596,19 +596,19 @@ void AudioStreamPlayer3D::_notification(int p_what) { } } - output_count = new_output_count; - output_ready = true; + output_count.set(new_output_count); + output_ready.set(); } //start playing if requested - if (setplay >= 0.0) { - setseek = setplay; - active = true; - setplay = -1; + if (setplay.get() >= 0.0) { + setseek.set(setplay.get()); + active.set(); + setplay.set(-1); } //stop playing if no longer active - if (!active) { + if (!active.is_set()) { set_physics_process_internal(false); emit_signal("finished"); } @@ -623,8 +623,8 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); - active = false; - setseek = -1; + active.clear(); + setseek.set(-1); } if (p_stream.is_valid()) { @@ -683,29 +683,29 @@ void AudioStreamPlayer3D::play(float p_from_pos) { } if (stream_playback.is_valid()) { - setplay = p_from_pos; - output_ready = false; + setplay.set(p_from_pos); + output_ready.clear(); set_physics_process_internal(true); } } void AudioStreamPlayer3D::seek(float p_seconds) { if (stream_playback.is_valid()) { - setseek = p_seconds; + setseek.set(p_seconds); } } void AudioStreamPlayer3D::stop() { if (stream_playback.is_valid()) { - active = false; + active.clear(); set_physics_process_internal(false); - setplay = -1; + setplay.set(-1); } } bool AudioStreamPlayer3D::is_playing() const { if (stream_playback.is_valid()) { - return active || setplay >= 0; + return active.is_set() || setplay.get() >= 0; } return false; @@ -713,8 +713,9 @@ bool AudioStreamPlayer3D::is_playing() const { float AudioStreamPlayer3D::get_playback_position() { if (stream_playback.is_valid()) { - if (setseek >= 0.0) { - return setseek; + float ss = setseek.get(); + if (ss >= 0.0) { + return ss; } return stream_playback->get_playback_position(); } @@ -755,7 +756,7 @@ void AudioStreamPlayer3D::_set_playing(bool p_enable) { } bool AudioStreamPlayer3D::_is_active() const { - return active; + return active.is_set(); } void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 33ed758749..70c535bd89 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -31,6 +31,7 @@ #ifndef AUDIO_STREAM_PLAYER_3D_H #define AUDIO_STREAM_PLAYER_3D_H +#include "core/templates/safe_refcount.h" #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" #include "servers/audio/audio_filter_sw.h" @@ -80,8 +81,8 @@ private: }; Output outputs[MAX_OUTPUTS]; - volatile int output_count = 0; - volatile bool output_ready = false; + SafeNumeric<int> output_count; + SafeFlag output_ready; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; @@ -91,9 +92,9 @@ private: Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek = -1.0; - volatile bool active = false; - volatile float setplay = -1.0; + SafeNumeric<float> setseek{ -1.0 }; + SafeFlag active; + SafeNumeric<float> setplay{ -1.0 }; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; float unit_db = 0.0; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 979c6424b8..d22d7ff3ab 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1074,7 +1074,7 @@ void CPUParticles3D::_update_particle_data_buffer() { ptr += 20; } - can_update = true; + can_update.set(); } void CPUParticles3D::_set_redraw(bool p_redraw) { @@ -1103,9 +1103,9 @@ void CPUParticles3D::_set_redraw(bool p_redraw) { void CPUParticles3D::_update_render_thread() { MutexLock lock(update_mutex); - if (can_update) { + if (can_update.is_set()) { RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data); - can_update = false; //wait for next time + can_update.clear(); //wait for next time } } @@ -1167,7 +1167,7 @@ void CPUParticles3D::_notification(int p_what) { ptr += 20; } - can_update = true; + can_update.set(); } } } @@ -1468,6 +1468,21 @@ CPUParticles3D::CPUParticles3D() { set_param(PARAM_HUE_VARIATION, 0); set_param(PARAM_ANIM_SPEED, 0); set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_box_extents(Vector3(1, 1, 1)); + + set_gravity(Vector3(0, -9.8, 0)); + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + particle_flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); } CPUParticles3D::~CPUParticles3D() { diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 4af959a7bf..10ac32622d 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -32,6 +32,7 @@ #define CPU_PARTICLES_H #include "core/templates/rid.h" +#include "core/templates/safe_refcount.h" #include "scene/3d/visual_instance_3d.h" class CPUParticles3D : public GeometryInstance3D { @@ -142,7 +143,7 @@ private: Transform inv_emission_transform; - volatile bool can_update = false; + SafeFlag can_update; DrawOrder draw_order = DRAW_ORDER_INDEX; |