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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/3d
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/mesh_instance.cpp87
-rw-r--r--scene/3d/mesh_instance.h5
2 files changed, 79 insertions, 13 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index cfe273fa20..ef956e8ad9 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -31,8 +31,8 @@
#include "skeleton.h"
#include "physics_body.h"
#include "body_shape.h"
-
-
+#include "scene/scene_string_names.h"
+#include "core_string_names.h"
bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
@@ -43,13 +43,22 @@ bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
- if (!E)
- return false;
+ if (E) {
+ E->get().value=p_value;
+ VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value);
+ return true;
+ }
- E->get().value=p_value;
- VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value);
+ if (p_name.operator String().begins_with("material/")) {
+ int idx = p_name.operator String().get_slicec('/',1).to_int();
+ if (idx>=materials.size() || idx<0)
+ return false;
- return true;
+ set_surface_material(idx,p_value);
+ return true;
+ }
+
+ return false;
}
bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
@@ -59,12 +68,19 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
return false;
const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
- if (!E)
- return false;
-
- r_ret = E->get().value;
+ if (E) {
+ r_ret = E->get().value;
+ return true;
+ }
- return true;
+ if (p_name.operator String().begins_with("material/")) {
+ int idx = p_name.operator String().get_slicec('/',1).to_int();
+ if (idx>=materials.size() || idx<0)
+ return false;
+ r_ret=materials[idx];
+ return true;
+ }
+ return false;
}
void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
@@ -80,6 +96,12 @@ void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
for(List<String>::Element *E=ls.front();E;E=E->next()) {
p_list->push_back( PropertyInfo(Variant::REAL,E->get(),PROPERTY_HINT_RANGE,"0,1,0.01"));
}
+
+ if (mesh.is_valid()) {
+ for(int i=0;i<mesh->get_surface_count();i++) {
+ p_list->push_back( PropertyInfo(Variant::OBJECT, "material/"+itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Material"));
+ }
+ }
}
@@ -87,6 +109,14 @@ void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) {
+ if (mesh==p_mesh)
+ return;
+
+ if (mesh.is_valid()) {
+ mesh->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed);
+ materials.clear();
+ }
+
mesh=p_mesh;
morph_tracks.clear();
@@ -100,13 +130,17 @@ void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) {
mt.value=0;
morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt;
}
+
+ mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed);
+ materials.resize(mesh->get_surface_count());
+
set_base(mesh->get_rid());
} else {
set_base(RID());
}
- _change_notify("mesh");
+ _change_notify();
}
Ref<Mesh> MeshInstance::get_mesh() const {
@@ -232,6 +266,32 @@ void MeshInstance::_notification(int p_what) {
}
+void MeshInstance::set_surface_material(int p_surface,const Ref<Material>& p_material) {
+
+ ERR_FAIL_INDEX(p_surface,materials.size());
+
+ materials[p_surface]=p_material;
+
+ if (materials[p_surface].is_valid())
+ VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,materials[p_surface]->get_rid());
+ else
+ VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,RID());
+
+}
+
+Ref<Material> MeshInstance::get_surface_material(int p_surface) const {
+
+ ERR_FAIL_INDEX_V(p_surface,materials.size(),Ref<Material>());
+
+ return materials[p_surface];
+}
+
+
+void MeshInstance::_mesh_changed() {
+
+ materials.resize( mesh->get_surface_count() );
+}
+
void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh);
@@ -243,6 +303,7 @@ void MeshInstance::_bind_methods() {
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
+ ObjectTypeDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 7c605c2d6d..fd8faf38b4 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -50,7 +50,9 @@ class MeshInstance : public GeometryInstance {
};
Map<StringName,MorphTrack> morph_tracks;
+ Vector<Ref<Material> > materials;
+ void _mesh_changed();
void _resolve_skeleton_path();
protected:
@@ -69,6 +71,9 @@ public:
void set_skeleton_path(const NodePath& p_skeleton);
NodePath get_skeleton_path();
+ void set_surface_material(int p_surface,const Ref<Material>& p_material);
+ Ref<Material> get_surface_material(int p_surface) const;
+
Node* create_trimesh_collision_node();
void create_trimesh_collision();