diff options
author | Micky <micheledevita2@gmail.com> | 2022-08-13 19:09:58 +0200 |
---|---|---|
committer | Micky <micheledevita2@gmail.com> | 2022-08-23 19:49:50 +0200 |
commit | 8bb305356e708b5caa5590aff30baa99e835cecf (patch) | |
tree | 6acb66d752c7ecd18b4964f53edb9c8649189bc0 /scene/3d | |
parent | f2a61684143af02a8cbe7002645af817607f9bd6 (diff) |
Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/marker_3d.cpp (renamed from scene/3d/position_3d.cpp) | 6 | ||||
-rw-r--r-- | scene/3d/marker_3d.h (renamed from scene/3d/position_3d.h) | 14 |
2 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp index 7dc1b1ace0..3987172561 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/marker_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.cpp */ +/* marker_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "position_3d.h" +#include "marker_3d.h" -Position3D::Position3D() { +Marker3D::Marker3D() { } diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h index 5514399e6e..95caa101c5 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/marker_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.h */ +/* marker_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POSITION_3D_H -#define POSITION_3D_H +#ifndef MARKER_3D_H +#define MARKER_3D_H #include "scene/3d/node_3d.h" -class Position3D : public Node3D { - GDCLASS(Position3D, Node3D); +class Marker3D : public Node3D { + GDCLASS(Marker3D, Node3D); public: - Position3D(); + Marker3D(); }; -#endif // POSITION_3D_H +#endif // MARKER_3D_H |