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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-20 00:10:21 +0100
committerGitHub <noreply@github.com>2021-01-20 00:10:21 +0100
commit8a6d4dd5ed770f4dc464bbc6af912b96c63bbc2c (patch)
tree357c7089c986be1f7d9a97e275424ffc326c6a8d /scene/3d
parentf768d8651687cd80da85043c4446b9e0a50f39ef (diff)
parent099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (diff)
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/light_3d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index acae9965e5..b998a1a400 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -212,6 +212,10 @@ void Light3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
+ property.usage = 0;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
property.usage = 0;
}