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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-11-22 23:09:30 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-02-07 14:30:16 +0100 |
commit | 826e54fa7356a16f67730f08e4a6fcc8c33c6622 (patch) | |
tree | 41a48c14ec1787163462327ff3507e745bd27050 /scene/3d | |
parent | 3f02cf7ced320f25ac5f4f72d7a57d98296bfcd1 (diff) |
Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 436b936586..77bf15125e 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -162,12 +162,10 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p rev_pos.y = 0; rev_pos.normalize(); - if (channel_count >= 1) { - // Stereo pair - float c = rev_pos.x * 0.5 + 0.5; - reverb_vol.write[0].l = 1.0 - c; - reverb_vol.write[0].r = c; - } + // Stereo pair. + float c = rev_pos.x * 0.5 + 0.5; + reverb_vol.write[0].l = 1.0 - c; + reverb_vol.write[0].r = c; if (channel_count >= 3) { // Center pair + Side pair @@ -183,7 +181,6 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p if (channel_count >= 4) { // Rear pair // FIXME: Not sure what math should be done here - float c = rev_pos.x * 0.5 + 0.5; reverb_vol.write[3].l = 1.0 - c; reverb_vol.write[3].r = c; } |