summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2021-04-27 16:19:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-27 16:26:27 +0200
commit8247667a3ee0d86f26094e722497b0cbb99cc12b (patch)
treed03fb75cca2ad4dd63d3c55e1d6ecde074441182 /scene/3d
parent288f484d0a034d02fbca3db0a2f14f5a0084a36b (diff)
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/cpu_particles_3d.cpp4
-rw-r--r--scene/3d/soft_body_3d.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 780773bb57..aa29728c73 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1050,7 +1050,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
- zeromem(ptr, sizeof(float) * 12);
+ memset(ptr, 0, sizeof(float) * 12);
}
Color c = r[idx].color;
@@ -1155,7 +1155,7 @@ void CPUParticles3D::_notification(int p_what) {
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
- zeromem(ptr, sizeof(float) * 12);
+ memset(ptr, 0, sizeof(float) * 12);
}
ptr += 20;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 98ac6aa65e..9a7984b06a 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -85,11 +85,11 @@ void SoftBodyRenderingServerHandler::commit_changes() {
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
- copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
+ memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
}
void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
- copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
+ memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
}
void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {