diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-20 17:35:32 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-20 17:35:32 +0100 |
commit | 7e3b92f81feb0597c657d13797e0ebf449ec2d5d (patch) | |
tree | 1ac984c6b5ef5b407518f9690cbdd8044d99f5f1 /scene/3d | |
parent | dbd560cb688fed317bfea4d2d630d93e47ac9780 (diff) | |
parent | e962900f2344b4ca797002ddf440625087f63291 (diff) |
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/light_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 2 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/voxel_gi.cpp | 2 |
6 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 0a0507207a..d88bb815bc 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -247,7 +247,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); @@ -284,8 +284,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); - BIND_ENUM_CONSTANT(BAKE_DYNAMIC); BIND_ENUM_CONSTANT(BAKE_STATIC); + BIND_ENUM_CONSTANT(BAKE_DYNAMIC); } Light3D::Light3D(RenderingServer::LightType p_type) { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 93dc8155bb..d5d2aee43d 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -63,8 +63,8 @@ public: enum BakeMode { BAKE_DISABLED, + BAKE_STATIC, BAKE_DYNAMIC, - BAKE_STATIC }; private: diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 715c421632..825742da35 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() { void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); - if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { + if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { bool all_have_uv2_and_normal = true; diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 0db2fe9fc6..005bb5a737 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) } #ifndef DISABLE_DEPRECATED if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) { - set_gi_mode(GI_MODE_BAKED); + set_gi_mode(GI_MODE_STATIC); return true; } @@ -358,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) { RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false); } break; - case GI_MODE_BAKED: { + case GI_MODE_STATIC: { RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true); RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false); @@ -462,7 +462,7 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling"); ADD_GROUP("Global Illumination", "gi_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale"); ADD_GROUP("Visibility Range", "visibility_range_"); @@ -479,7 +479,7 @@ void GeometryInstance3D::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); BIND_ENUM_CONSTANT(GI_MODE_DISABLED); - BIND_ENUM_CONSTANT(GI_MODE_BAKED); + BIND_ENUM_CONSTANT(GI_MODE_STATIC); BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index dd0eb25001..be964e5080 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -89,7 +89,7 @@ public: enum GIMode { GI_MODE_DISABLED, - GI_MODE_BAKED, + GI_MODE_STATIC, GI_MODE_DYNAMIC }; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 35ac1792e9..bfe3c80a4f 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const { void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); - if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { + if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); |