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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-27 16:56:22 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-09-16 16:27:00 +0200 |
commit | 7dee32ad143257058519c213257058bcb34bed54 (patch) | |
tree | a043944cbf20eae724ba287528a1f3b3e55c8e4c /scene/3d | |
parent | 99e06740cf123a1e9b91be61864f8764729d5264 (diff) |
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 5 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.h | 8 |
2 files changed, 7 insertions, 6 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index b0bccc4571..555884f445 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1418,7 +1418,8 @@ float LightmapGI::get_bias() const { } void LightmapGI::set_max_texture_size(int p_size) { - ERR_FAIL_COND(p_size < 2048); + ERR_FAIL_COND_MSG(p_size < 2048, vformat("The LightmapGI maximum texture size supplied (%d) is too small. The minimum allowed value is 2048.", p_size)); + ERR_FAIL_COND_MSG(p_size > 16384, vformat("The LightmapGI maximum texture size supplied (%d) is too large. The maximum allowed value is 16384.", p_size)); max_texture_size = p_size; } @@ -1506,7 +1507,7 @@ void LightmapGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size"), "set_max_texture_size", "get_max_texture_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size"); ADD_GROUP("Environment", "environment_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "environment_mode", PROPERTY_HINT_ENUM, "Disabled,Scene,Custom Sky,Custom Color"), "set_environment_mode", "get_environment_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky"); diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 0062a4a093..1d282e92c8 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -142,16 +142,16 @@ public: private: BakeQuality bake_quality = BAKE_QUALITY_MEDIUM; bool use_denoiser = true; - int bounces = 1; + int bounces = 3; float bias = 0.0005; int max_texture_size = 16384; bool interior = false; - EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED; + EnvironmentMode environment_mode = ENVIRONMENT_MODE_SCENE; Ref<Sky> environment_custom_sky; - Color environment_custom_color = Color(0.2, 0.7, 1.0); + Color environment_custom_color = Color(1, 1, 1); float environment_custom_energy = 1.0; bool directional = false; - GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; + GenerateProbes gen_probes = GENERATE_PROBES_SUBDIV_8; Ref<CameraAttributes> camera_attributes; Ref<LightmapGIData> light_data; |