diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 21:07:15 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 22:13:45 +0200 |
commit | 7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch) | |
tree | 8804d0dd24cc126087462edfbbbf73ed61b56b0e /scene/3d | |
parent | 37da8155a4500a9386027b4d791a86186bc7ab4a (diff) |
Dead code tells no tales
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera.cpp | 15 | ||||
-rw-r--r-- | scene/3d/character_camera.cpp | 718 | ||||
-rw-r--r-- | scene/3d/character_camera.h | 167 | ||||
-rw-r--r-- | scene/3d/collision_object.cpp | 1 | ||||
-rw-r--r-- | scene/3d/light.h | 2 | ||||
-rw-r--r-- | scene/3d/path.cpp | 18 | ||||
-rw-r--r-- | scene/3d/physics_joint.cpp | 298 | ||||
-rw-r--r-- | scene/3d/physics_joint.h | 69 | ||||
-rw-r--r-- | scene/3d/portal.cpp | 1 | ||||
-rw-r--r-- | scene/3d/room_instance.cpp | 1 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 31 | ||||
-rw-r--r-- | scene/3d/spatial_indexer.cpp | 166 | ||||
-rw-r--r-- | scene/3d/spatial_indexer.h | 84 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 270 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 31 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 2 |
16 files changed, 3 insertions, 1871 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index d229c6381f..02a7845e0b 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -339,15 +339,8 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } -#if 0 - Size2 viewport_size = get_viewport()->get_visible_rect().size; - Vector2 cpos = p_pos; -#else - Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -#endif - Vector3 ray; if (mode == PROJECTION_ORTHOGONAL) { @@ -371,17 +364,9 @@ Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } -#if 0 - Size2 viewport_size = get_viewport()->get_visible_rect().size; - Vector2 cpos = p_pos; -#else - Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -#endif - ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); - //float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp deleted file mode 100644 index c9dfed5185..0000000000 --- a/scene/3d/character_camera.cpp +++ /dev/null @@ -1,718 +0,0 @@ -/*************************************************************************/ -/* character_camera.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "character_camera.h" - -#include "physics_body.h" -#if 0 -void CharacterCamera::_set(const String& p_name, const Variant& p_value) { - - if (p_name=="type") - set_camera_type((CameraType)((int)(p_value))); - else if (p_name=="orbit") - set_orbit(p_value); - else if (p_name=="height") - set_height(p_value); - else if (p_name=="inclination") - set_inclination(p_value); - else if (p_name=="max_orbit_x") - set_max_orbit_x(p_value); - else if (p_name=="min_orbit_x") - set_min_orbit_x(p_value); - else if (p_name=="max_distance") - set_max_distance(p_value); - else if (p_name=="min_distance") - set_min_distance(p_value); - else if (p_name=="distance") - set_distance(p_value); - else if (p_name=="clip") - set_clip(p_value); - else if (p_name=="autoturn") - set_autoturn(p_value); - else if (p_name=="autoturn_tolerance") - set_autoturn_tolerance(p_value); - else if (p_name=="autoturn_speed") - set_autoturn_speed(p_value); - -} -Variant CharacterCamera::_get(const String& p_name) const { - - if (p_name=="type") - return get_camera_type(); - else if (p_name=="orbit") - return get_orbit(); - else if (p_name=="height") - return get_height(); - else if (p_name=="inclination") - return get_inclination(); - else if (p_name=="max_orbit_x") - return get_max_orbit_x(); - else if (p_name=="min_orbit_x") - return get_min_orbit_x(); - else if (p_name=="max_distance") - return get_max_distance(); - else if (p_name=="min_distance") - return get_min_distance(); - else if (p_name=="distance") - return get_distance(); - else if (p_name=="clip") - return has_clip(); - else if (p_name=="autoturn") - return has_autoturn(); - else if (p_name=="autoturn_tolerance") - return get_autoturn_tolerance(); - else if (p_name=="autoturn_speed") - return get_autoturn_speed(); - - return Variant(); -} - -void CharacterCamera::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_back( PropertyInfo( Variant::INT, "type", PROPERTY_HINT_ENUM, "Fixed,Follow") ); - p_list->push_back( PropertyInfo( Variant::VECTOR2, "orbit" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "clip") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "autoturn") ); - p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") ); - p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01") ); - - -} - -void CharacterCamera::_compute_camera() { - - - // update the transform with the next proposed transform (camera is 1 logic frame delayed) - - /* - float time = get_root_node()->get_frame_time(); - Vector3 oldp = accepted.get_origin(); - Vector3 newp = proposed.get_origin(); - - float frame_dist = time * - if (oldp.distance_to(newp) > - */ - - float time = get_root_node()->get_frame_time(); - - if (true) { - - if (clip_ray[0].clipped && clip_ray[1].clipped && clip_ray[2].clipped) { - //all have been clipped - proposed.origin=clip_ray[1].clip_pos; - - - } else { - - Vector3 rel=proposed.origin-target_pos; - - if (clip_ray[0].clipped && !clip_ray[2].clipped) { - - float distance = target_pos.distance_to(clip_ray[0].clip_pos); - real_t amount = 1.0-(distance/clip_len); - amount = CLAMP(amount,0,1); - - - rel=Matrix3(Vector3(0,1,0)), - rotate_orbit(Vector2(0,autoturn_speed*time*amount)); - } - if (clip_ray[2].clipped && !clip_ray[0].clipped) { - - float distance = target_pos.distance_to(clip_ray[2].clip_pos); - real_t amount = 1.0-(distance/clip_len); - amount = CLAMP(amount,0,1); - - rotate_orbit(Vector2(0,-autoturn_speed*time*amount)); - } - - } - } - - - Transform final; - - static float pos_ratio = 0.9; - static float rot_ratio = 10; - - Vector3 vec1 = accepted.origin; - Vector3 vec2 = proposed.origin; - final.origin = vec2.linear_interpolate(vec1, pos_ratio * time); - - Quat q1 = accepted.basis; - Quat q2 = proposed.basis; - final.basis = q1.slerp(q2, rot_ratio * time); - - accepted=final; - - _update_camera(); - - // calculate the next proposed transform - - - Vector3 new_pos; - Vector3 character_pos = get_global_transform().origin; - character_pos.y+=height; // height compensate - - if(type==CAMERA_FOLLOW) { - - - - /* calculate some variables */ - - Vector3 rel = follow_pos - character_pos; - - float l = rel.length(); - Vector3 rel_n = (l > 0) ? (rel/l) : Vector3(); -#if 1 - float ang = Math::acos(rel_n.dot( Vector3(0,1,0) )); - - Vector3 tangent = rel_n; - tangent.y=0; // get rid of y - if (tangent.length_squared() < CMP_EPSILON2) - tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y - else - tangent.normalize(); - - /* now start applying the rules */ - - //clip distance - if (l > max_distance) - l=max_distance; - if (l < min_distance) - l=min_distance; - - //fix angle - - float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x); - float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x); - - if (ang<ang_min) - ang=ang_min; - if (ang>ang_max) - ang=ang_max; - - /* finally, rebuild the validated camera position */ - - new_pos=Vector3(0,Math::cos(ang),0); - new_pos+=tangent*Math::sin(ang); - new_pos*=l; - new_pos+=character_pos; -#else - if (l > max_distance) - l=max_distance; - if (l < min_distance) - l=min_distance; - - new_pos = character_pos + rel_n * l; - -#endif - follow_pos=new_pos; - - } else if (type==CAMERA_FIXED) { - - - if (distance<min_distance) - distance=min_distance; - if (distance>max_distance) - distance=max_distance; - - if (orbit.x<min_orbit_x) - orbit.x=min_orbit_x; - if (orbit.x>max_orbit_x) - orbit.x=max_orbit_x; - - Matrix3 m; - m.rotate(Vector3(0,1,0),-Math::deg2rad(orbit.y)); - m.rotate(Vector3(1,0,0),-Math::deg2rad(orbit.x)); - - new_pos = (m.get_axis(2) * distance) + character_pos; - - if (use_lookat_target) { - - Transform t = get_global_transform(); - Vector3 y = t.basis.get_axis(1).normalized(); - Vector3 z = lookat_target - character_pos; - z= (z - y * y.dot(z)).normalized(); - orbit.y = -Math::rad2deg(Math::atan2(z.x,z.z)) + 180; - - /* - Transform t = get_global_transform(); - Vector3 y = t.basis.get_axis(1).normalized(); - Vector3 z = lookat_target - t.origin; - z= (z - y * y.dot(z)).normalized(); - Vector3 x = z.cross(y).normalized(); - Transform t2; - t2.basis.set_axis(0,x); - t2.basis.set_axis(1,y); - t2.basis.set_axis(2,z); - t2.origin=t.origin; - - Vector3 local = t2.xform_inv(camera_pos); - - float ang = Math::atan2(local.x,local.y); - */ - - /* - - Vector3 vec1 = lookat_target - new_pos; - vec1.normalize(); - Vector3 vec2 = character_pos - new_pos; - vec2.normalize(); - - float dot = vec1.dot(vec2); - printf("dot %f\n", dot); - if ( dot < 0.5) { - - rotate_orbit(Vector2(0, 90)); - }; - */ - - - }; - } - - Vector3 target; - if (use_lookat_target) { - - target = lookat_target; - } else { - target = character_pos; - }; - - proposed.set_look_at(new_pos,target,Vector3(0,1,0)); - proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination - - - Vector<RID> exclude; - exclude.push_back(target_body); - - - - Vector3 rel = new_pos-target; - - for(int i=0;i<3;i++) { - - PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world().get_space(),exclude); - PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,target,target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel)); - clip_ray[i].clipped=false; - clip_ray[i].clip_pos=Vector3(); - } - target_pos=target; - clip_len=rel.length(); - - - -} - -void CharacterCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) { - - use_lookat_target = p_use; - lookat_target = p_lookat; -}; - - -void CharacterCamera::_notification(int p_what) { - - switch(p_what) { - - case NOTIFICATION_PROCESS: { - - - _compute_camera(); - } break; - - case NOTIFICATION_ENTER_SCENE: { - - if (type==CAMERA_FOLLOW) { - - set_orbit(orbit); - set_distance(distance); - } - - accepted=get_global_transform(); - proposed=accepted; - - target_body = RID(); - - Node* parent = get_parent(); - while (parent) { - PhysicsBody* p = Object::cast_to<PhysicsBody>(parent); - if (p) { - target_body = p->get_body(); - break; - }; - parent = parent->get_parent(); - }; - - } break; - - case NOTIFICATION_TRANSFORM_CHANGED: { - - } break; - case NOTIFICATION_EXIT_SCENE: { - - if (type==CAMERA_FOLLOW) { - distance=get_distance(); - orbit=get_orbit(); - - } - } break; - - case NOTIFICATION_BECAME_CURRENT: { - - set_process(true); - } break; - case NOTIFICATION_LOST_CURRENT: { - - set_process(false); - } break; - } - -} - - -void CharacterCamera::set_camera_type(CameraType p_camera_type) { - - - if (p_camera_type==type) - return; - - type=p_camera_type; - - // do conversions -} - -CharacterCamera::CameraType CharacterCamera::get_camera_type() const { - - return type; - -} - -void CharacterCamera::set_orbit(const Vector2& p_orbit) { - - orbit=p_orbit; - - if(type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - float d = char_pos.distance_to(follow_pos); - - Matrix3 m; - m.rotate(Vector3(0,1,0),-orbit.y); - m.rotate(Vector3(1,0,0),-orbit.x); - - follow_pos=char_pos + m.get_axis(2) * d; - - } - -} -void CharacterCamera::set_orbit_x(float p_x) { - - orbit.x=p_x; - if(type == CAMERA_FOLLOW && is_inside_scene()) - set_orbit(Vector2( p_x, get_orbit().y )); -} -void CharacterCamera::set_orbit_y(float p_y) { - - - orbit.y=p_y; - if(type == CAMERA_FOLLOW && is_inside_scene()) - set_orbit(Vector2( get_orbit().x, p_y )); - -} -Vector2 CharacterCamera::get_orbit() const { - - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos).normalized(); - Vector2 ret_orbit; - ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5; - ret_orbit.y = Math::atan2(rel.x,rel.z); - return ret_orbit; - } - return orbit; -} - -void CharacterCamera::rotate_orbit(const Vector2& p_relative) { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Matrix3 m; - m.rotate(Vector3(0,1,0),-Math::deg2rad(p_relative.y)); - m.rotate(Vector3(1,0,0),-Math::deg2rad(p_relative.x)); - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos); - rel = m.xform(rel); - follow_pos=char_pos+rel; - - } - - orbit+=p_relative; -} - -void CharacterCamera::set_height(float p_height) { - - - height=p_height; -} - -float CharacterCamera::get_height() const { - - return height; - -} - -void CharacterCamera::set_max_orbit_x(float p_max) { - - max_orbit_x=p_max; -} - -float CharacterCamera::get_max_orbit_x() const { - - return max_orbit_x; -} - -void CharacterCamera::set_min_orbit_x(float p_min) { - - min_orbit_x=p_min; -} - -float CharacterCamera::get_min_orbit_x() const { - - return min_orbit_x; -} - -float CharacterCamera::get_min_distance() const { - - return min_distance; -} -float CharacterCamera::get_max_distance() const { - - return max_distance; -} - -void CharacterCamera::set_min_distance(float p_min) { - - min_distance=p_min; -} - -void CharacterCamera::set_max_distance(float p_max) { - - max_distance = p_max; -} - - -void CharacterCamera::set_distance(float p_distance) { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos).normalized(); - rel*=p_distance; - follow_pos=char_pos+rel; - - } - - distance=p_distance; -} - -float CharacterCamera::get_distance() const { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - return (follow_pos - char_pos).length(); - - } - - return distance; -} - -void CharacterCamera::set_clip(bool p_enabled) { - - - clip=p_enabled; -} - -bool CharacterCamera::has_clip() const { - - return clip; - -} - - -void CharacterCamera::set_autoturn(bool p_enabled) { - - - autoturn=p_enabled; -} - -bool CharacterCamera::has_autoturn() const { - - return autoturn; - -} - -void CharacterCamera::set_autoturn_tolerance(float p_degrees) { - - - autoturn_tolerance=p_degrees; -} -float CharacterCamera::get_autoturn_tolerance() const { - - - return autoturn_tolerance; -} - -void CharacterCamera::set_inclination(float p_degrees) { - - - inclination=p_degrees; -} -float CharacterCamera::get_inclination() const { - - - return inclination; -} - - -void CharacterCamera::set_autoturn_speed(float p_speed) { - - - autoturn_speed=p_speed; -} -float CharacterCamera::get_autoturn_speed() const { - - return autoturn_speed; - -} - - - - - -void CharacterCamera::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_camera_type","type"),&CharacterCamera::set_camera_type); - ClassDB::bind_method(D_METHOD("get_camera_type"),&CharacterCamera::get_camera_type); - ClassDB::bind_method(D_METHOD("set_orbit","orbit"),&CharacterCamera::set_orbit); - ClassDB::bind_method(D_METHOD("get_orbit"),&CharacterCamera::get_orbit); - ClassDB::bind_method(D_METHOD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); - ClassDB::bind_method(D_METHOD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); - ClassDB::bind_method(D_METHOD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); - ClassDB::bind_method(D_METHOD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); - ClassDB::bind_method(D_METHOD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); - ClassDB::bind_method(D_METHOD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); - ClassDB::bind_method(D_METHOD("rotate_orbit"),&CharacterCamera::rotate_orbit); - ClassDB::bind_method(D_METHOD("set_distance","distance"),&CharacterCamera::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"),&CharacterCamera::get_distance); - ClassDB::bind_method(D_METHOD("set_clip","enable"),&CharacterCamera::set_clip); - ClassDB::bind_method(D_METHOD("has_clip"),&CharacterCamera::has_clip); - ClassDB::bind_method(D_METHOD("set_autoturn","enable"),&CharacterCamera::set_autoturn); - ClassDB::bind_method(D_METHOD("has_autoturn"),&CharacterCamera::has_autoturn); - ClassDB::bind_method(D_METHOD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); - ClassDB::bind_method(D_METHOD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); - ClassDB::bind_method(D_METHOD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); - ClassDB::bind_method(D_METHOD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); - ClassDB::bind_method(D_METHOD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); - - ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision); - - BIND_ENUM_CONSTANT( CAMERA_FIXED ); - BIND_ENUM_CONSTANT( CAMERA_FOLLOW ); -} - -void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) { - - - clip_ray[p_idx].clip_pos=p_point; - clip_ray[p_idx].clipped=true; -}; - -Transform CharacterCamera::get_camera_transform() const { - - return accepted; -} - - -CharacterCamera::CharacterCamera() { - - - type=CAMERA_FOLLOW; - height=1; - - orbit=Vector2(0,0); - - distance=3; - min_distance=2; - max_distance=5; - - autoturn=false; - autoturn_tolerance=15; - autoturn_speed=20; - - min_orbit_x=-50; - max_orbit_x=70; - inclination=0; - - clip=false; - use_lookat_target = false; - - for(int i=0;i<3;i++) { - clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true); - clip_ray[i].clipped=false; - } - - -} - -CharacterCamera::~CharacterCamera() { - - for(int i=0;i<3;i++) { - PhysicsServer::get_singleton()->free(clip_ray[i].query); - } - - -} -#endif diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h deleted file mode 100644 index 739e4c783d..0000000000 --- a/scene/3d/character_camera.h +++ /dev/null @@ -1,167 +0,0 @@ -/*************************************************************************/ -/* character_camera.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef CHARACTER_CAMERA_H -#define CHARACTER_CAMERA_H - -#include "scene/3d/camera.h" -#if 0 -class CharacterCamera : public Camera { - - GDCLASS( CharacterCamera, Camera ); -public: - - enum CameraType { - CAMERA_FIXED, - CAMERA_FOLLOW - }; - -private: - - - CameraType type; - - //used for follow - Vector3 follow_pos; - //used for fixed - Vector2 orbit; - float distance; - - float height; - - float min_distance; - float max_distance; - - float max_orbit_x; - float min_orbit_x; - - float inclination; - - bool clip; - bool autoturn; - float autoturn_tolerance; - float autoturn_speed; - - - - struct ClipRay { - RID query; - bool clipped; - Vector3 clip_pos; - }; - - ClipRay clip_ray[3]; - Vector3 target_pos; - float clip_len; - - - Transform accepted; - Vector3 proposed_pos; - - bool use_lookat_target; - Vector3 lookat_target; - - void _compute_camera(); - - RID ray_query; - RID left_turn_query; - RID right_turn_query; - RID target_body; - -protected: - - virtual void _request_camera_update() {} //ignore - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - void _notification(int p_what); - - static void _bind_methods(); - - void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx); - -public: - - - void set_camera_type(CameraType p_camera_type); - CameraType get_camera_type() const; - - void set_orbit(const Vector2& p_orbit); - void set_orbit_x(float p_x); - void set_orbit_y(float p_y); - Vector2 get_orbit() const; - - void set_height(float p_height); - float get_height() const; - - void set_inclination(float p_degrees); - float get_inclination() const; - - void set_max_orbit_x(float p_max); - float get_max_orbit_x() const; - - void set_min_orbit_x(float p_min); - float get_min_orbit_x() const; - - void rotate_orbit(const Vector2& p_relative); - - void set_distance(float p_distance); - float get_distance() const; - - float get_min_distance() const; - float get_max_distance() const; - void set_min_distance(float p_min); - void set_max_distance(float p_max); - - - void set_clip(bool p_enabled); - bool has_clip() const; - - void set_autoturn(bool p_enabled); - bool has_autoturn() const; - - void set_autoturn_tolerance(float p_degrees); - float get_autoturn_tolerance() const; - - void set_autoturn_speed(float p_speed); - float get_autoturn_speed() const; - - void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3()); - - virtual Transform get_camera_transform() const; - - CharacterCamera(); - ~CharacterCamera(); -}; - -VARIANT_ENUM_CAST( CharacterCamera::CameraType ); - -#endif -#endif // CHARACTER_CAMERA_H diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 78439c245d..c121ef4566 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object.h" + #include "scene/scene_string_names.h" #include "servers/physics_server.h" diff --git a/scene/3d/light.h b/scene/3d/light.h index 48e50f09e8..93dd4828da 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -38,8 +38,6 @@ @author Juan Linietsky <reduzio@gmail.com> */ -class BakedLight; - class Light : public VisualInstance { GDCLASS(Light, VisualInstance); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 30fc2c9d12..ed4d88417c 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -33,24 +33,6 @@ #include "scene/scene_string_names.h" void Path::_notification(int p_what) { -#if 0 - if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && Engine::get_singleton()->is_editor_hint()) { - //draw the curve!! - - for(int i=0;i<curve->get_point_count();i++) { - - Vector2 prev_p=curve->get_point_pos(i); - - for(int j=1;j<=8;j++) { - - real_t frac = j/8.0; - Vector2 p = curve->interpolate(i,frac); - draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2); - prev_p=p; - } - } - } -#endif } void Path::_curve_changed() { diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index fe1612fcbd..aa127ab79f 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -973,301 +973,3 @@ Generic6DOFJoint::Generic6DOFJoint() { set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true); set_flag_z(FLAG_ENABLE_MOTOR, false); } - -#if 0 - -void PhysicsJoint::_set(const String& p_name, const Variant& p_value) { - - if (p_name=="body_A") - set_body_a(p_value); - else if (p_name=="body_B") - set_body_b(p_value); - else if (p_name=="active") - set_active(p_value); - else if (p_name=="no_collision") - set_disable_collision(p_value); -} -Variant PhysicsJoint::_get(const String& p_name) const { - - if (p_name=="body_A") - return get_body_a(); - else if (p_name=="body_B") - return get_body_b(); - else if (p_name=="active") - return is_active(); - else if (p_name=="no_collision") - return has_disable_collision(); - - return Variant(); -} -void PhysicsJoint::_get_property_list( List<PropertyInfo> *p_list) const { - - - p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_A" ) ); - p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_B" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "active" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "no_collision" ) ); -} -void PhysicsJoint::_notification(int p_what) { - - - switch(p_what) { - - case NOTIFICATION_PARENT_CONFIGURED: { - - _connect(); - if (get_root_node()->get_editor() && !indicator.is_valid()) { - - indicator=VisualServer::get_singleton()->poly_create(); - RID mat=VisualServer::get_singleton()->fixed_material_create(); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_ONTOP, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true ); - VisualServer::get_singleton()->material_set_line_width( mat, 3 ); - - VisualServer::get_singleton()->poly_set_material(indicator,mat,true); - _update_indicator(); - - } - - if (indicator.is_valid()) { - - indicator_instance=VisualServer::get_singleton()->instance_create(indicator,get_world()->get_scenario()); - VisualServer::get_singleton()->instance_attach_object_instance_id( indicator_instance,get_instance_id() ); - } - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (indicator_instance.is_valid()) { - - VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); - } - } break; - case NOTIFICATION_EXIT_SCENE: { - - if (indicator_instance.is_valid()) { - - VisualServer::get_singleton()->free(indicator_instance); - } - _disconnect(); - - } break; - - } -} - - -RID PhysicsJoint::_get_visual_instance_rid() const { - - return indicator_instance; - -} - -void PhysicsJoint::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&PhysicsJoint::_get_visual_instance_rid); - ClassDB::bind_method(D_METHOD("set_body_a","path"),&PhysicsJoint::set_body_a); - ClassDB::bind_method(D_METHOD("set_body_b"),&PhysicsJoint::set_body_b); - ClassDB::bind_method(D_METHOD("get_body_a","path"),&PhysicsJoint::get_body_a); - ClassDB::bind_method(D_METHOD("get_body_b"),&PhysicsJoint::get_body_b); - - ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsJoint::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&PhysicsJoint::is_active); - - ClassDB::bind_method(D_METHOD("set_disable_collision","disable"),&PhysicsJoint::set_disable_collision); - ClassDB::bind_method(D_METHOD("has_disable_collision"),&PhysicsJoint::has_disable_collision); - - - ClassDB::bind_method("reconnect",&PhysicsJoint::reconnect); - - ClassDB::bind_method(D_METHOD("get_rid"),&PhysicsJoint::get_rid); - -} - -void PhysicsJoint::set_body_a(const NodePath& p_path) { - - _disconnect(); - body_A=p_path; - _connect(); - _change_notify("body_A"); -} -void PhysicsJoint::set_body_b(const NodePath& p_path) { - - _disconnect(); - body_B=p_path; - _connect(); - _change_notify("body_B"); - -} -NodePath PhysicsJoint::get_body_a() const { - - return body_A; -} -NodePath PhysicsJoint::get_body_b() const { - - return body_B; -} - -void PhysicsJoint::set_active(bool p_active) { - - active=p_active; - if (is_inside_scene()) { - PhysicsServer::get_singleton()->joint_set_active(joint,active); - } - _change_notify("active"); -} - -void PhysicsJoint::set_disable_collision(bool p_active) { - - if (no_collision==p_active) - return; - _disconnect(); - no_collision=p_active; - _connect(); - - _change_notify("no_collision"); -} -bool PhysicsJoint::has_disable_collision() const { - - return no_collision; -} - - - -bool PhysicsJoint::is_active() const { - - return active; -} - -void PhysicsJoint::_disconnect() { - - if (!is_inside_scene()) - return; - - if (joint.is_valid()) - PhysicsServer::get_singleton()->free(joint); - - joint=RID(); - - Node *nA = get_node(body_A); - Node *nB = get_node(body_B); - - PhysicsBody *A = Object::cast_to<PhysicsBody>(nA); - PhysicsBody *B = Object::cast_to<PhysicsBody>(nB); - - if (!A ||!B) - return; - - if (no_collision) - PhysicsServer::get_singleton()->body_remove_collision_exception(A->get_body(),B->get_body()); - -} -void PhysicsJoint::_connect() { - - if (!is_inside_scene()) - return; - - ERR_FAIL_COND(joint.is_valid()); - - Node *nA = get_node(body_A); - Node *nB = get_node(body_B); - - PhysicsBody *A = Object::cast_to<PhysicsBody>(nA); - PhysicsBody *B = Object::cast_to<PhysicsBody>(nB); - - if (!A && !B) - return; - - if (B && !A) - SWAP(B,A); - - joint = create(A,B); - - if (A<B) - SWAP(A,B); - - if (no_collision) - PhysicsServer::get_singleton()->body_add_collision_exception(A->get_body(),B->get_body()); - - - -} - -void PhysicsJoint::reconnect() { - - _disconnect(); - _connect(); - -} - - -RID PhysicsJoint::get_rid() { - - return joint; -} - - -PhysicsJoint::PhysicsJoint() { - - active=true; - no_collision=true; -} - - -PhysicsJoint::~PhysicsJoint() { - - if (indicator.is_valid()) { - - VisualServer::get_singleton()->free(indicator); - } - -} - -/* PIN */ - -void PhysicsJointPin::_update_indicator() { - - - VisualServer::get_singleton()->poly_clear(indicator); - - Vector<Color> colors; - colors.push_back( Color(0.3,0.9,0.2,0.7) ); - colors.push_back( Color(0.3,0.9,0.2,0.7) ); - - Vector<Vector3> points; - points.resize(2); - points[0]=Vector3(Vector3(-0.2,0,0)); - points[1]=Vector3(Vector3(0.2,0,0)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - - points[0]=Vector3(Vector3(0,-0.2,0)); - points[1]=Vector3(Vector3(0,0.2,0)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - - points[0]=Vector3(Vector3(0,0,-0.2)); - points[1]=Vector3(Vector3(0,0,0.2)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - -} - -RID PhysicsJointPin::create(PhysicsBody*A,PhysicsBody*B) { - - RID body_A = A->get_body(); - RID body_B = B?B->get_body():RID(); - - ERR_FAIL_COND_V( !body_A.is_valid(), RID() ); - - Vector3 pin_pos = get_global_transform().origin; - - if (body_B.is_valid()) - return PhysicsServer::get_singleton()->joint_create_double_pin_global(body_A,pin_pos,body_B,pin_pos); - else - return PhysicsServer::get_singleton()->joint_create_pin(body_A,A->get_global_transform().xform_inv(pin_pos),pin_pos); -} - -PhysicsJointPin::PhysicsJointPin() { - - -} -#endif diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 5f66a7c35e..b94297da30 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -321,73 +321,4 @@ public: VARIANT_ENUM_CAST(Generic6DOFJoint::Param); VARIANT_ENUM_CAST(Generic6DOFJoint::Flag); -#if 0 -class PhysicsJoint : public Spatial { - - GDCLASS(PhysicsJoint,Spatial); - OBJ_CATEGORY("3D Physics Nodes"); - - NodePath body_A; - NodePath body_B; - bool active; - bool no_collision; - - - RID indicator_instance; - - RID _get_visual_instance_rid() const; -protected: - - RID joint; - RID indicator; - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); - - virtual RID create(PhysicsBody*A,PhysicsBody*B)=0; - virtual void _update_indicator()=0; - - void _disconnect(); - void _connect(); -public: - - void set_body_a(const NodePath& p_path); - void set_body_b(const NodePath& p_path); - NodePath get_body_a() const; - NodePath get_body_b() const; - - void set_active(bool p_active); - bool is_active() const; - - void set_disable_collision(bool p_active); - bool has_disable_collision() const; - - void reconnect(); - - RID get_rid(); - - PhysicsJoint(); - ~PhysicsJoint(); -}; - - - -class PhysicsJointPin : public PhysicsJoint { - - GDCLASS( PhysicsJointPin, PhysicsJoint ); - -protected: - - virtual void _update_indicator(); - virtual RID create(PhysicsBody*A,PhysicsBody*B); -public: - - - PhysicsJointPin(); -}; - #endif // PHYSICS_JOINT_H -#endif diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index b60f88b09d..6c14f7dbc9 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -32,6 +32,7 @@ #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" +// FIXME: This will be removed, kept as reference for new implementation #if 0 bool Portal::_set(const StringName &p_name, const Variant &p_value) { diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 9306902d7d..439b6bfdf8 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -31,6 +31,7 @@ #include "servers/visual_server.h" +// FIXME: Will be removed, kept as reference for new implementation #if 0 #include "geometry.h" #include "project_settings.h" diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 484d12422a..7db3bb18bd 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -286,37 +286,6 @@ Transform Spatial::get_global_transform() const { return data.global_transform; } -#if 0 -void Spatial::add_child_notify(Node *p_child) { -/* - Spatial *s=Object::cast_to<Spatial>(p_child); - if (!s) - return; - - ERR_FAIL_COND(data.children_lock>0); - - s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid - s->data.parent=this; - data.children.push_back(s); - s->data.C=data.children.back(); -*/ -} - -void Spatial::remove_child_notify(Node *p_child) { -/* - Spatial *s=Object::cast_to<Spatial>(p_child); - if (!s) - return; - - ERR_FAIL_COND(data.children_lock>0); - - if (s->data.C) - data.children.erase(s->data.C); - s->data.parent=NULL; - s->data.C=NULL; -*/ -} -#endif Spatial *Spatial::get_parent_spatial() const { diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp deleted file mode 100644 index 0a10e9c4b0..0000000000 --- a/scene/3d/spatial_indexer.cpp +++ /dev/null @@ -1,166 +0,0 @@ -/*************************************************************************/ -/* spatial_indexer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "spatial_indexer.h" - -#if 0 - -#include "camera.h" -#include "proximity_area.h" -#include "scene/scene_string_names.h" - -void SpatialIndexer::add_camera(Camera* p_camera) { - - cameras.insert(p_camera); -} - -void SpatialIndexer::remove_camera(Camera* p_camera){ - - for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) { - - ProximityArea *prox = F->get(); - TK<Camera> k; - k.against=p_camera; - k.area=prox; - if (camera_pairs.has(k)) { - camera_pairs.erase(k); - prox->area_exit(ProximityArea::TRACK_CAMERAS,p_camera); - } - } - cameras.erase(p_camera); - -} - -void SpatialIndexer::update_camera(Camera* p_camera) { - - - _request_update(); -} - -void SpatialIndexer::_update_pairs() { - - // brute force interseciton code, no broadphase - // will implement broadphase in the future - - for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) { - - Camera *cam = E->get(); - Vector<Plane> cplanes = cam->get_frustum(); - - for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) { - - ProximityArea *prox = F->get(); - - bool inters=false; - - if (prox->get_track_flag(ProximityArea::TRACK_CAMERAS)) { - - AABB aabb = prox->get_global_transform().xform(prox->get_aabb()); - if (aabb.intersects_convex_shape(cplanes.ptr(),cplanes.size())) - inters=true; - } - - TK<Camera> k; - k.against=cam; - k.area=prox; - - bool has = camera_pairs.has(k); - - if (inters==has) - continue; - - if (inters) { - camera_pairs.insert(k); - prox->area_enter(ProximityArea::TRACK_CAMERAS,cam); - } else { - - camera_pairs.erase(k); - prox->area_exit(ProximityArea::TRACK_CAMERAS,cam); - } - } - - } - - pending_update=false; -} - -void SpatialIndexer::_bind_methods() { - - - ClassDB::bind_method(D_METHOD("_update_pairs"),&SpatialIndexer::_update_pairs); -} - - -void SpatialIndexer::add_proximity_area(ProximityArea* p_area) { - - proximity_areas.insert(p_area); - -} - -void SpatialIndexer::remove_proximity_area(ProximityArea* p_area) { - - for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) { - - Camera *cam = E->get(); - TK<Camera> k; - k.against=cam; - k.area=p_area; - if (camera_pairs.has(k)) { - camera_pairs.erase(k); - p_area->area_exit(ProximityArea::TRACK_CAMERAS,cam); - } - } - proximity_areas.erase(p_area); - -} - -void SpatialIndexer::_request_update() { - - if (pending_update) - return; - pending_update=true; - call_deferred(SceneStringNames::get_singleton()->_update_pairs); - -} - -void SpatialIndexer::update_proximity_area_transform(ProximityArea* p_area) { - - _request_update(); -} - -void SpatialIndexer::update_proximity_area_flags(ProximityArea* p_area) { - - _request_update(); -} - -SpatialIndexer::SpatialIndexer() { - - pending_update=false; -} -#endif diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h deleted file mode 100644 index 2b591f3ff3..0000000000 --- a/scene/3d/spatial_indexer.h +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* spatial_indexer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SPATIAL_INDEXER_H -#define SPATIAL_INDEXER_H - -#include "scene/3d/spatial.h" -#if 0 - -class Camera; -class ProximityArea; - -class SpatialIndexer : public Object { - - GDCLASS( SpatialIndexer, Object ); - - template<class T> - struct TK { - - T *against; - ProximityArea *area; - bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; } - }; - - - Set<Camera*> cameras; //cameras - Set<ProximityArea*> proximity_areas; - - Set<TK<Camera> > camera_pairs; - - bool pending_update; - void _update_pairs(); - void _request_update(); - -protected: - - static void _bind_methods(); - -friend class ProximityArea; -friend class Camera; - - void add_proximity_area(ProximityArea* p_area); - void remove_proximity_area(ProximityArea* p_area); - void update_proximity_area_transform(ProximityArea* p_area); - void update_proximity_area_flags(ProximityArea* p_area); - - void add_camera(Camera* p_camera); - void remove_camera(Camera* p_camera); - void update_camera(Camera* p_camera); - -public: - - - SpatialIndexer(); - -}; -#endif -#endif // SPATIAL_INDEXER_H diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 39c6971d66..49a3205f21 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -598,219 +598,6 @@ Sprite3D::Sprite3D() { //////////////////////////////////////// -#if 0 - -void AnimatedSprite3D::_draw() { - - RID immediate = get_immediate(); - VS::get_singleton()->immediate_clear(immediate); - - if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) { - return; - } - - Ref<Texture> texture = frames->get_frame(animation,frame); - if (!texture.is_valid()) - return; //no texuture no life - Vector2 tsize = texture->get_size(); - if (tsize.x==0 || tsize.y==0) - return; - - Size2i s=tsize; - Rect2i src_rect; - - src_rect.size=s; - - Point2i ofs=get_offset(); - if (is_centered()) - ofs-=s/2; - - Rect2i dst_rect(ofs,s); - - - Rect2 final_rect; - Rect2 final_src_rect; - if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) - return; - - - if (final_rect.size.x==0 || final_rect.size.y==0) - return; - - Color color=_get_color_accum(); - color.a*=get_opacity(); - - float pixel_size=get_pixel_size(); - - Vector2 vertices[4]={ - - (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, - (final_rect.pos+final_rect.size) * pixel_size, - (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, - final_rect.pos * pixel_size, - - - }; - Vector2 uvs[4]={ - final_src_rect.pos / tsize, - (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, - (final_src_rect.pos+final_src_rect.size) / tsize, - (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, - }; - - if (is_flipped_h()) { - SWAP(uvs[0],uvs[1]); - SWAP(uvs[2],uvs[3]); - } - if (is_flipped_v()) { - - SWAP(uvs[0],uvs[3]); - SWAP(uvs[1],uvs[2]); - } - - - Vector3 normal; - int axis = get_axis(); - normal[axis]=1.0; - - RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); - VS::get_singleton()->immediate_set_material(immediate,mat); - - VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); - - int x_axis = ((axis + 1) % 3); - int y_axis = ((axis + 2) % 3); - - if (axis!=Vector3::AXIS_Z) { - SWAP(x_axis,y_axis); - - for(int i=0;i<4;i++) { - //uvs[i] = Vector2(1.0,1.0)-uvs[i]; - //SWAP(vertices[i].x,vertices[i].y); - if (axis==Vector3::AXIS_Y) { - vertices[i].y = - vertices[i].y; - } else if (axis==Vector3::AXIS_X) { - vertices[i].x = - vertices[i].x; - } - } - } - - AABB aabb; - - for(int i=0;i<4;i++) { - VS::get_singleton()->immediate_normal(immediate,normal); - VS::get_singleton()->immediate_color(immediate,color); - VS::get_singleton()->immediate_uv(immediate,uvs[i]); - - Vector3 vtx; - vtx[x_axis]=vertices[i][0]; - vtx[y_axis]=vertices[i][1]; - VS::get_singleton()->immediate_vertex(immediate,vtx); - if (i==0) { - aabb.pos=vtx; - aabb.size=Vector3(); - } else { - aabb.expand_to(vtx); - } - } - set_aabb(aabb); - VS::get_singleton()->immediate_end(immediate); - -} - -void AnimatedSprite3D::_bind_methods(){ - - ClassDB::bind_method(D_METHOD("set_sprite_frames","sprite_frames"),&AnimatedSprite3D::set_sprite_frames); - ClassDB::bind_method(D_METHOD("get_sprite_frames"),&AnimatedSprite3D::get_sprite_frames); - ClassDB::bind_method(D_METHOD("set_frame","frame"),&AnimatedSprite3D::set_frame); - ClassDB::bind_method(D_METHOD("get_frame"),&AnimatedSprite3D::get_frame); - - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), "set_sprite_frames","get_sprite_frames"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), "set_frame","get_frame"); - - ADD_SIGNAL(MethodInfo("frame_changed")); - -} - - - - -void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) { - - - if (frames==p_sprite_frames) - return; - - if (frames.is_valid()) - frames->disconnect("changed",this,"_queue_update"); - frames=p_sprite_frames; - if (frames.is_valid()) - frames->connect("changed",this,"_queue_update"); - - if (!frames.is_valid() || frame >=frames->get_frame_count(animation)) { - frame=0; - - } - _queue_update(); - -} - -Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{ - - return frames; -} - -void AnimatedSprite3D::set_frame(int p_frame){ - - if (frames.is_null()) - return; - - ERR_FAIL_INDEX(p_frame,frames->get_frame_count(animation)); - - if (frame==p_frame) - return; - - frame=p_frame; - _queue_update(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); - -} -int AnimatedSprite3D::get_frame() const{ - - return frame; -} - -Rect2 AnimatedSprite3D::get_item_rect() const { - - if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) { - return Rect2(0,0,1,1); - } - - Ref<Texture> t = frames->get_frame(animation,frame); - if (t.is_null()) - return Rect2(0,0,1,1); - Size2i s = t->get_size(); - - Point2i ofs=get_offset(); - if (is_centered()) - ofs-=s/2; - - if (s==Size2(0,0)) - s=Size2(1,1); - - return Rect2(ofs,s); -} - - - -AnimatedSprite3D::AnimatedSprite3D() { - - animation="current"; - frame=0; -} - -#endif - void AnimatedSprite3D::_draw() { RID immediate = get_immediate(); @@ -1022,63 +809,6 @@ void AnimatedSprite3D::_notification(int p_what) { timeout -= to_process; } } break; -#if 0 - case NOTIFICATION_DRAW: { - - if (frames.is_null()) { - print_line("no draw no faemos"); - return; - } - - if (frame<0) { - print_line("no draw frame <0"); - return; - } - - if (!frames->has_animation(animation)) { - print_line("no draw no anim: "+String(animation)); - return; - } - - - - Ref<Texture> texture = frames->get_frame(animation,frame); - if (texture.is_null()) { - print_line("no draw texture is null"); - return; - } - - //print_line("DECIDED TO DRAW"); - - RID ci = get_canvas_item(); - - /* - texture->draw(ci,Point2()); - break; - */ - - Size2i s; - s = texture->get_size(); - Point2 ofs=offset; - if (centered) - ofs-=s/2; - - if (OS::get_singleton()->get_use_pixel_snap()) { - ofs=ofs.floor(); - } - Rect2 dst_rect(ofs,s); - - if (hflip) - dst_rect.size.x=-dst_rect.size.x; - if (vflip) - dst_rect.size.y=-dst_rect.size.y; - - //texture->draw_rect(ci,dst_rect,false,modulate); - texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate); - //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); - - } break; -#endif } } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index e3a65e1e8c..1165392cb2 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -181,37 +181,6 @@ public: //~Sprite3D(); }; -#if 0 -class AnimatedSprite3D : public SpriteBase3D { - - GDCLASS(AnimatedSprite3D,SpriteBase3D); - Ref<SpriteFrames> frames; - - - StringName animation; - int frame; - -protected: - virtual void _draw(); - static void _bind_methods(); -public: - - - - void set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames); - Ref<SpriteFrames> get_sprite_frames() const; - - void set_frame(int p_frame); - int get_frame() const; - - - virtual Rect2 get_item_rect() const; - - AnimatedSprite3D(); - //~AnimatedSprite3D(); -}; -#endif - class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index d15045d023..c405236d2c 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -76,8 +76,6 @@ public: ~VisualInstance(); }; -class BakedLight; - class GeometryInstance : public VisualInstance { GDCLASS(GeometryInstance, VisualInstance); |