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authorRafał Mikrut <mikrutrafal@protonmail.com>2021-02-09 18:24:36 +0100
committerRafał Mikrut <mikrutrafal@protonmail.com>2021-02-09 18:24:36 +0100
commit7961a1dea3e7ce8c4e7197a0000e35ab31e9ff2e (patch)
tree9560a84f1300e2466338426f2e267adba6a06a53 /scene/3d
parentdf9c98e107b19fc50bc5ae9f7ed624d693c0fb32 (diff)
Initialize class variables with default values in scene/ [2/2]
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/vehicle_body_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 3c35c0ce97..860fa7e3b7 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -87,7 +87,7 @@ class VehicleWheel3D : public Node3D {
Vector3 m_wheelDirectionWS; //direction in worldspace
Vector3 m_wheelAxleWS; // axle in worldspace
bool m_isInContact = false;
- PhysicsBody3D *m_groundObject; //could be general void* ptr
+ PhysicsBody3D *m_groundObject = nullptr; //could be general void* ptr
} m_raycastInfo;
void _update(PhysicsDirectBodyState3D *s);