diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-02 17:45:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-02 17:45:13 +0200 |
commit | 78193788d0e779e1471f632bae61adad4adbc078 (patch) | |
tree | 6e1d28ad398befd964bca92e2bd77dba8a802d76 /scene/3d | |
parent | 652650c10c162a9d1e65099aa00bc4bf534a5bad (diff) | |
parent | c273ddc3eefce78f8eed86dbc71fffd1b0443e2a (diff) |
Merge pull request #59895 from akien-mga/clang-tidy
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.h | 18 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 16 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 8 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 2 |
7 files changed, 28 insertions, 28 deletions
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index c2399985ff..31ded00fb7 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -49,7 +49,7 @@ public: private: SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; Vector3 gravity_vec; - real_t gravity; + real_t gravity = 0.0; bool gravity_is_point = false; real_t gravity_distance_scale = 0.0; @@ -228,4 +228,4 @@ public: VARIANT_ENUM_CAST(Area3D::SpaceOverride); -#endif // AREA__H +#endif // AREA_3D_H diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 521b6c615e..7f225ee98d 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -174,9 +174,9 @@ private: Vector<Color> emission_colors; int emission_point_count = 0; Vector3 emission_ring_axis; - real_t emission_ring_height; - real_t emission_ring_radius; - real_t emission_ring_inner_radius; + real_t emission_ring_height = 0.0; + real_t emission_ring_radius = 0.0; + real_t emission_ring_inner_radius = 0.0; Ref<Curve> scale_curve_x; Ref<Curve> scale_curve_y; diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index f3eb52d124..adce45a0a9 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -61,16 +61,16 @@ private: RID particles; bool one_shot; - int amount; - double lifetime; - double pre_process_time; - real_t explosiveness_ratio; - real_t randomness_ratio; - double speed_scale; + int amount = 0; + double lifetime = 0.0; + double pre_process_time = 0.0; + real_t explosiveness_ratio = 0.0; + real_t randomness_ratio = 0.0; + double speed_scale = 0.0; AABB visibility_aabb; - bool local_coords; - int fixed_fps; - bool fractional_delta; + bool local_coords = false; + int fixed_fps = 0; + bool fractional_delta = false; bool interpolate = true; NodePath sub_emitter; real_t collision_base_size = 0.01; diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index f4afebb36e..283b99a24f 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -45,19 +45,19 @@ class NavigationAgent3D : public Node { uint32_t navigable_layers = 1; real_t target_desired_distance = 1.0; - real_t radius; + real_t radius = 0.0; real_t navigation_height_offset = 0.0; - bool ignore_y; - real_t neighbor_dist; - int max_neighbors; - real_t time_horizon; - real_t max_speed; + bool ignore_y = false; + real_t neighbor_dist = 0.0; + int max_neighbors = 0; + real_t time_horizon = 0.0; + real_t max_speed = 0.0; real_t path_max_distance = 3.0; Vector3 target_location; Vector<Vector3> navigation_path; - int nav_path_index; + int nav_path_index = 0; bool velocity_submitted = false; Vector3 prev_safe_velocity; /// The submitted target velocity @@ -65,7 +65,7 @@ class NavigationAgent3D : public Node { bool target_reached = false; bool navigation_finished = true; // No initialized on purpose - uint32_t update_frame_id; + uint32_t update_frame_id = 0; protected: static void _bind_methods(); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index f8c9fa2c96..ca706bea98 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -137,7 +137,7 @@ private: bool animate_physical_bones = true; Vector<Bone> bones; - bool process_order_dirty; + bool process_order_dirty = false; Vector<int> parentless_bones; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 351384cc15..028720a783 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -101,10 +101,10 @@ protected: uint32_t mesh_surface_offsets[RS::ARRAY_MAX]; PackedByteArray vertex_buffer; PackedByteArray attribute_buffer; - uint32_t vertex_stride; - uint32_t attrib_stride; - uint32_t skin_stride; - uint32_t mesh_surface_format; + uint32_t vertex_stride = 0; + uint32_t attrib_stride = 0; + uint32_t skin_stride = 0; + uint32_t mesh_surface_format = 0; void _queue_update(); diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index f5a451ca04..675cd1b172 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -40,7 +40,7 @@ public: Vector3 m_0MinvJt; Vector3 m_1MinvJt; //Optimization: can be stored in the w/last component of one of the vectors - real_t m_Adiag; + real_t m_Adiag = 0.0; real_t getDiagonal() const { return m_Adiag; } |