diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-10 10:14:36 +0900 |
---|---|---|
committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-10 10:33:58 +0900 |
commit | 733129552384e3047e4e7703974ececa4cd57742 (patch) | |
tree | c431d08db72f7cc37ed9064e2851297b03e9eadd /scene/3d | |
parent | 317ced8204d80367c445963fc989de320c6f9a68 (diff) |
add get_depth() to KinematicCollision3D as same of 2D
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 1 |
2 files changed, 6 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 993608c306..cbdef02826 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2057,6 +2057,10 @@ int KinematicCollision3D::get_collision_count() const { return result.collision_count; } +real_t KinematicCollision3D::get_depth() const { + return result.collision_depth; +} + Vector3 KinematicCollision3D::get_position(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); return result.collisions[p_collision_index].position; @@ -2127,6 +2131,7 @@ Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); + ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision3D::get_depth); ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicCollision3D::get_collision_count); ClassDB::bind_method(D_METHOD("get_position", "collision_index"), &KinematicCollision3D::get_position, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_normal", "collision_index"), &KinematicCollision3D::get_normal, DEFVAL(0)); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index e4a41be6c0..b9baba4d96 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -504,6 +504,7 @@ public: Vector3 get_travel() const; Vector3 get_remainder() const; int get_collision_count() const; + real_t get_depth() const; Vector3 get_position(int p_collision_index = 0) const; Vector3 get_normal(int p_collision_index = 0) const; real_t get_angle(int p_collision_index = 0, const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; |