diff options
author | Marcelo Fernandez <marcelofg55@gmail.com> | 2017-08-22 18:27:17 -0300 |
---|---|---|
committer | Marcelo Fernandez <marcelofg55@gmail.com> | 2017-09-12 15:13:28 -0300 |
commit | 730d36f350274a055a612d39307b02b43dd59eb2 (patch) | |
tree | 61943817253ef32869a45ffa0717f0292076cdc8 /scene/3d | |
parent | 647a9141558e0dd618e62b0563dca3363387e897 (diff) |
Fixed issues with surround sound on audio server
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 154 |
1 files changed, 65 insertions, 89 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 2073ebf94e..50c9321b83 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -72,34 +72,13 @@ void AudioStreamPlayer3D::_mix_audio() { //mix! - int buffers = 0; - int first = 0; - - switch (AudioServer::get_singleton()->get_speaker_mode()) { - - case AudioServer::SPEAKER_MODE_STEREO: { - buffers = 1; - first = 0; - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - buffers = 2; - first = 1; - - } break; - case AudioServer::SPEAKER_SURROUND_71: { - - buffers = 3; - first = 1; - - } break; - } + int buffers = AudioServer::get_singleton()->get_channel_count(); for (int k = 0; k < buffers; k++) { AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size); AudioFrame vol = current.vol[k]; - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, first + k); + AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); current.filter.set_mode(AudioFilterSW::HIGHSHELF); current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); @@ -146,7 +125,7 @@ void AudioStreamPlayer3D::_mix_audio() { if (current.reverb_bus_index >= 0) { - AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, first + k); + AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k); if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) { AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size); @@ -341,49 +320,57 @@ void AudioStreamPlayer3D::_notification(int p_what) { flat_pos.y = 0; flat_pos.normalize(); - switch (AudioServer::get_singleton()->get_speaker_mode()) { + unsigned int cc = AudioServer::get_singleton()->get_channel_count(); + if (cc == 1) { + // Stereo pair + float c = flat_pos.x * 0.5 + 0.5; - case AudioServer::SPEAKER_MODE_STEREO: { - - float c = flat_pos.x * 0.5 + 0.5; - output.vol[0].l = 1.0 - c; - output.vol[0].r = c; - - output.vol[0] *= multiplier; + output.vol[0].l = 1.0 - c; + output.vol[0].r = c; + } else { + Vector3 camtopos = global_pos - camera->get_global_transform().origin; + float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative + float angle = Math::rad2deg(Math::acos(c)); + float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0; - } break; - case AudioServer::SPEAKER_SURROUND_51: { + if (cc >= 1) { + // Stereo pair + float fl = Math::abs(1.0 - Math::abs(-0.8 - av)); + float fr = Math::abs(1.0 - Math::abs(0.8 - av)); - float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; + output.vol[0].l = fl; + output.vol[0].r = fr; + } - output.vol[0].l = xl; - output.vol[1].r = 1.0 - xl; - output.vol[0].r = xr; - output.vol[1].l = 1.0 - xr; + if (cc >= 2) { + // Center pair + float center = 1.0 - Math::sin(Math::acos(c)); - output.vol[0] *= multiplier; - output.vol[1] *= multiplier; - } break; - case AudioServer::SPEAKER_SURROUND_71: { + output.vol[1].l = center; + output.vol[1].r = center; + } - float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; + if (cc >= 3) { + // Side pair + float sl = Math::abs(1.0 - Math::abs(-0.4 - av)); + float sr = Math::abs(1.0 - Math::abs(0.4 - av)); - output.vol[0].l = xl; - output.vol[1].r = 1.0 - xl; - output.vol[0].r = xr; - output.vol[1].l = 1.0 - xr; + output.vol[2].l = sl; + output.vol[2].r = sr; + } - float c = flat_pos.x * 0.5 + 0.5; - output.vol[2].l = 1.0 - c; - output.vol[2].r = c; + if (cc >= 4) { + // Rear pair + float rl = Math::abs(1.0 - Math::abs(-0.2 - av)); + float rr = Math::abs(1.0 - Math::abs(0.2 - av)); - output.vol[0] *= multiplier; - output.vol[1] *= multiplier; - output.vol[2] *= multiplier; + output.vol[3].l = rl; + output.vol[3].r = rr; + } + } - } break; + for (int k = 0; k < cc; k++) { + output.vol[k] *= multiplier; } bool filled_reverb = false; @@ -422,41 +409,30 @@ void AudioStreamPlayer3D::_notification(int p_what) { rev_pos.y = 0; rev_pos.normalize(); - switch (AudioServer::get_singleton()->get_speaker_mode()) { - - case AudioServer::SPEAKER_MODE_STEREO: { - - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[0].l = 1.0 - c; - output.reverb_vol[0].r = c; - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - - float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - - output.reverb_vol[0].l = xl; - output.reverb_vol[1].r = 1.0 - xl; - output.reverb_vol[0].r = xr; - output.reverb_vol[1].l = 1.0 - xr; - - } break; - case AudioServer::SPEAKER_SURROUND_71: { - - float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; + if (cc >= 1) { + // Stereo pair + float c = rev_pos.x * 0.5 + 0.5; + output.reverb_vol[0].l = 1.0 - c; + output.reverb_vol[0].r = c; + } - output.reverb_vol[0].l = xl; - output.reverb_vol[1].r = 1.0 - xl; - output.reverb_vol[0].r = xr; - output.reverb_vol[1].l = 1.0 - xr; + if (cc >= 3) { + // Center pair + Side pair + float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; + float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[2].l = 1.0 - c; - output.reverb_vol[2].r = c; + output.reverb_vol[1].l = xl; + output.reverb_vol[1].r = xr; + output.reverb_vol[2].l = 1.0 - xr; + output.reverb_vol[2].r = 1.0 - xl; + } - } break; + if (cc >= 4) { + // Rear pair + // FIXME: Not sure what math should be done here + float c = rev_pos.x * 0.5 + 0.5; + output.reverb_vol[3].l = 1.0 - c; + output.reverb_vol[3].r = c; } for (int i = 0; i < vol_index_max; i++) { |