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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-11-07 14:35:45 +0200 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-11-07 15:11:04 +0200 |
commit | 6742a338a876b7237005c15577ae84222357ee57 (patch) | |
tree | 731d9e969d06de178318d3f99974a38995b0ff2d /scene/3d | |
parent | 9f46ce86523e01435ad34de467de586485448278 (diff) |
Rename `GradientTexture` to `GradientTexture1D`
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 5f13ed3c66..d347d24c2c 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1328,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color(material->get_color()); - Ref<GradientTexture> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = material->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } |