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authorEllen Poe <ellen@ellenhp.me>2021-02-17 19:09:42 -0800
committerEllen Poe <ellen@ellenhp.me>2021-02-17 19:09:42 -0800
commit5e1442ad55f4e21e8bfca45890369c23c1887c49 (patch)
treeb94bca2ff828bdafa662c056e533465725f59ee7 /scene/3d
parenta59286f0198c7a3141fc9a8af4d458c7dcfbf653 (diff)
Fix pops in play() of both spatial audio players
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index d420bd6075..485301481c 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -683,7 +683,6 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
- active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
@@ -706,7 +705,7 @@ void AudioStreamPlayer3D::stop() {
bool AudioStreamPlayer3D::is_playing() const {
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active || setplay >= 0;
}
return false;