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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-11 00:13:06 +0100
committerGitHub <noreply@github.com>2017-12-11 00:13:06 +0100
commit5cfafaf09ec88d4d4f4ca0a3f01de1d8fcb4efe0 (patch)
treec3e1b3c343e29403d5d4798f7b1622b4b6c4453d /scene/3d
parentdcc5e21b35efec977539c8e0f5615a30a5fff581 (diff)
parent5dee44bbc13605348b65bc74878a5a8be2b50cbd (diff)
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/physics_body.cpp96
-rw-r--r--scene/3d/physics_body.h20
2 files changed, 33 insertions, 83 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 8c9f59e267..0b7c2fbe81 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -734,31 +734,12 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
-void RigidBody::set_axis_lock_x(bool p_lock) {
- RigidBody::locked_axis[0] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
-void RigidBody::set_axis_lock_y(bool p_lock) {
- RigidBody::locked_axis[1] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void RigidBody::set_axis_lock_z(bool p_lock) {
- RigidBody::locked_axis[2] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool RigidBody::get_axis_lock_x() const {
- return RigidBody::locked_axis[0];
-}
-
-bool RigidBody::get_axis_lock_y() const {
- return RigidBody::locked_axis[1];
-}
-
-bool RigidBody::get_axis_lock_z() const {
- return RigidBody::locked_axis[2];
+bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+ return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
}
Array RigidBody::get_colliding_bodies() const {
@@ -853,12 +834,8 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
- ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
- ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
- ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
- ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
- ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@@ -877,9 +854,12 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -969,7 +949,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
}
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
result.motion[i] = 0;
}
}
@@ -985,7 +965,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Vector3 lv = p_linear_velocity;
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
lv[i] = 0;
}
}
@@ -1038,7 +1018,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
lv = lv.slide(n);
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
lv[i] = 0;
}
}
@@ -1082,31 +1062,12 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
-void KinematicBody::set_axis_lock_x(bool p_lock) {
- KinematicBody::locked_axis[0] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
-void KinematicBody::set_axis_lock_y(bool p_lock) {
- KinematicBody::locked_axis[1] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void KinematicBody::set_axis_lock_z(bool p_lock) {
- KinematicBody::locked_axis[2] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool KinematicBody::get_axis_lock_x() const {
- return KinematicBody::locked_axis[0];
-}
-
-bool KinematicBody::get_axis_lock_y() const {
- return KinematicBody::locked_axis[1];
-}
-
-bool KinematicBody::get_axis_lock_z() const {
- return KinematicBody::locked_axis[2];
+bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+ return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
}
void KinematicBody::set_safe_margin(float p_margin) {
@@ -1157,12 +1118,8 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
- ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
- ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
- ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
- ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
- ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
@@ -1171,9 +1128,12 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1182,7 +1142,7 @@ KinematicBody::KinematicBody() :
PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
margin = 0.001;
-
+ locked_axis = 0;
on_floor = false;
on_ceiling = false;
on_wall = false;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 57b120ef63..9d9feda0b2 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -132,8 +132,6 @@ private:
bool sleeping;
bool ccd;
- bool locked_axis[3] = { false, false, false };
-
int max_contacts_reported;
bool custom_integrator;
@@ -238,12 +236,8 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock_x(bool p_lock);
- void set_axis_lock_y(bool p_lock);
- void set_axis_lock_z(bool p_lock);
- bool get_axis_lock_x() const;
- bool get_axis_lock_y() const;
- bool get_axis_lock_z() const;
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
Array get_colliding_bodies() const;
@@ -277,7 +271,7 @@ public:
};
private:
- bool locked_axis[3] = { false, false, false };
+ uint16_t locked_axis;
float margin;
@@ -301,12 +295,8 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
- void set_axis_lock_x(bool p_lock);
- void set_axis_lock_y(bool p_lock);
- void set_axis_lock_z(bool p_lock);
- bool get_axis_lock_x() const;
- bool get_axis_lock_y() const;
- bool get_axis_lock_z() const;
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
void set_safe_margin(float p_margin);
float get_safe_margin() const;