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author | Clay John <claynjohn@gmail.com> | 2022-10-27 12:52:13 -0700 |
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committer | GitHub <noreply@github.com> | 2022-10-27 12:52:13 -0700 |
commit | 4dc2c8ae6fe954f8c5c6627803f0a087ee1a2488 (patch) | |
tree | 840ad914ff277029bbd0d7864b1f13be1923358c /scene/3d | |
parent | 24e788e9bea4a617dfa5c5879b8f3cd7b2491c9a (diff) | |
parent | 815231943b562a252b627c6c72413d119140a9f4 (diff) |
Merge pull request #67939 from sambriels/emit-signal-after-target-reached
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 39068fe83c..f64cabb75c 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -495,8 +495,8 @@ void NavigationAgent3D::_request_repath() { void NavigationAgent3D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { - emit_signal(SNAME("target_reached")); target_reached = true; + emit_signal(SNAME("target_reached")); } } } |