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authorSilc 'Tokage' Renew <tokage.it.lab@gmail.com>2022-04-17 21:07:46 +0900
committerSilc 'Tokage' Renew <tokage.it.lab@gmail.com>2022-04-18 02:11:19 +0900
commit4d4ffa3a2c15c3d88cf3d3aafe6a230a6e4c6a40 (patch)
treee0c0e96bd2fec4fdd774b945d482300fe500fc26 /scene/3d
parent690fefe43ee74c0ae3ed5642f3aefbeb711f9d1c (diff)
Implement global rest
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/skeleton_3d.cpp20
-rw-r--r--scene/3d/skeleton_3d.h3
2 files changed, 23 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 783edf7fc6..9e403a6ecd 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -509,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) {
bones.push_back(b);
process_order_dirty = true;
version++;
+ rest_dirty = true;
_make_dirty();
update_gizmos();
}
@@ -567,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -585,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
bones.write[p_bone].parent = -1;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -607,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
bones.write[p_bone].child_bones = p_children;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -616,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) {
bones.write[p_bone].child_bones.push_back(p_child);
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -631,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
}
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -643,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].rest = p_rest;
+ rest_dirty = true;
_make_dirty();
}
Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
@@ -651,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
return bones[p_bone].rest;
}
+Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ if (rest_dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+ return bones[p_bone].global_rest;
+}
void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
const int bone_size = bones.size();
@@ -1058,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.pose_global_no_override = b.pose_global;
}
}
+ if (rest_dirty) {
+ b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest;
+ }
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
@@ -1088,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx);
}
+ rest_dirty = false;
}
// Helper functions
@@ -1206,6 +1225,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest);
ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 279c3e49a2..f8c9fa2c96 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -77,6 +77,7 @@ private:
int parent;
Transform3D rest;
+ Transform3D global_rest;
_FORCE_INLINE_ void update_pose_cache() {
if (pose_cache_dirty) {
@@ -142,6 +143,7 @@ private:
void _make_dirty();
bool dirty = false;
+ bool rest_dirty = false;
bool show_rest_only = false;
@@ -198,6 +200,7 @@ public:
void set_bone_rest(int p_bone, const Transform3D &p_rest);
Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_rest(int p_bone) const;
Transform3D get_bone_global_pose(int p_bone) const;
Transform3D get_bone_global_pose_no_override(int p_bone) const;