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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-02 11:10:29 +0100
committerGitHub <noreply@github.com>2018-03-02 11:10:29 +0100
commit4ccc8e57f98024b913bafbf290b4093658674e68 (patch)
tree80392713d82908fbe890cf0ed6d838e268374fe7 /scene/3d
parent3bddce7e3d79946b16216fe42661c229563219ca (diff)
parent555eebf3f4845c8138c24ded96fcb3fa5c67787a (diff)
Merge pull request #17171 from hpvb/fix-17153
Don't crash when trying to add an invalid navmesh
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/navigation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();