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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-30 23:52:15 +0200
committerGitHub <noreply@github.com>2021-04-30 23:52:15 +0200
commit4a7679e4dd9f68270b3d27797146f88491f182b8 (patch)
tree50aa413acf36ca1803642eeca81c4274b8515a94 /scene/3d
parentd12e0b6ef172fe6831df46efaf2046438f0e1340 (diff)
parent90056460ad8e22d9166523dcb2defebb0581f95c (diff)
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/gpu_particles_3d.cpp170
-rw-r--r--scene/3d/gpu_particles_3d.h31
2 files changed, 196 insertions, 5 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index a075dcf990..ab85338f36 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
+void GPUParticles3D::set_enable_trail(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+}
+void GPUParticles3D::set_trail_length(float p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+}
+
+bool GPUParticles3D::is_trail_enabled() const {
+ return trail_enabled;
+}
+float GPUParticles3D::get_trail_length() const {
+ return trail_length;
+}
+
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
+ for (int i = p_count; i < draw_passes.size(); i++) {
+ set_draw_pass_mesh(i, Ref<Mesh>());
+ }
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
notify_property_list_changed();
@@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
+ }
+
draw_passes.write[p_pass] = p_mesh;
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
+ }
+
RID mesh_rid;
if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
@@ -208,6 +237,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
+ _skinning_changed();
update_configuration_warnings();
}
@@ -235,6 +265,15 @@ bool GPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
+void GPUParticles3D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles3D::get_interpolate() const {
+ return interpolate;
+}
+
TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -250,7 +289,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
if (anim_material_found) {
@@ -260,8 +299,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
- anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
+ {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
+ }
if (!meshes_found) {
warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
@@ -274,7 +315,57 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ }
+ }
+
+ if (trail_enabled) {
+ int dp_count = 0;
+ bool missing_trails = false;
+ bool no_materials = false;
+
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ dp_count++;
+ }
+
+ if (draw_pass.is_valid()) {
+ int mats_found = 0;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ if (spat) {
+ mats_found++;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+ }
+
+ if (mats_found != draw_passes[i]->get_surface_count()) {
+ no_materials = true;
+ }
+ }
+ }
+
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ if (spat) {
+ no_materials = false;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+
+ if (dp_count && skin.is_valid()) {
+ warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
+ } else if (dp_count == 0 && skin.is_null()) {
+ warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
+ } else if (dp_count > 1) {
+ warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
+ }
+
+ if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
+ warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@@ -366,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+void GPUParticles3D::_skinning_changed() {
+ Vector<Transform> xforms;
+ if (skin.is_valid()) {
+ xforms.resize(skin->get_bind_count());
+ for (int i = 0; i < skin->get_bind_count(); i++) {
+ xforms.write[i] = skin->get_bind_pose(i);
+ }
+ } else {
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ xforms.resize(draw_pass->get_builtin_bind_pose_count());
+ for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
+ xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ }
+ break;
+ }
+ }
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+ update_configuration_warnings();
+}
+
+void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ _skinning_changed();
+}
+Ref<Skin> GPUParticles3D::get_skin() const {
+ return skin;
+}
+
+void GPUParticles3D::set_transform_align(TransformAlign p_align) {
+ ERR_FAIL_INDEX(uint32_t(p_align), 4);
+ transform_align = p_align;
+ RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
+}
+GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
+ return transform_align;
+}
+
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@@ -378,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
@@ -393,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
@@ -407,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
+
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
@@ -415,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+ ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
+ ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
@@ -426,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@@ -433,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -440,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -452,6 +604,11 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
BIND_CONSTANT(MAX_DRAW_PASSES);
+
+ BIND_CONSTANT(TRANSFORM_ALIGN_DISABLED);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
}
GPUParticles3D::GPUParticles3D() {
@@ -462,17 +619,20 @@ GPUParticles3D::GPUParticles3D() {
set_one_shot(false);
set_amount(8);
set_lifetime(1);
- set_fixed_fps(0);
+ set_fixed_fps(30);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
set_collision_base_size(0.01);
+ set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
GPUParticles3D::~GPUParticles3D() {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index b9e2b5ccef..1f9cea79b6 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -34,6 +34,7 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
+#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@@ -46,6 +47,13 @@ public:
DRAW_ORDER_VIEW_DEPTH,
};
+ enum TransformAlign {
+ TRANSFORM_ALIGN_DISABLED,
+ TRANSFORM_ALIGN_Z_BILLBOARD,
+ TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
+ };
+
enum {
MAX_DRAW_PASSES = 4
};
@@ -64,17 +72,26 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ bool interpolate = true;
NodePath sub_emitter;
float collision_base_size;
+ bool trail_enabled = false;
+ float trail_length = 0.3;
+
+ TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
+
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
+ Ref<Skin> skin;
void _attach_sub_emitter();
+ void _skinning_changed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -96,6 +113,8 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
+ void set_enable_trail(bool p_enabled);
+ void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
@@ -109,6 +128,8 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
float get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ float get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -116,6 +137,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -130,6 +154,12 @@ public:
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_transform_align(TransformAlign p_align);
+ TransformAlign get_transform_align() const;
+
void restart();
enum EmitFlags {
@@ -148,6 +178,7 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H