diff options
author | Rodolfo Ribeiro Gomes <rodolforg@gmail.com> | 2019-05-23 09:49:50 -0300 |
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committer | Rodolfo Ribeiro Gomes <rodolforg@gmail.com> | 2019-05-23 09:49:50 -0300 |
commit | 48e4d62554d9bd3b1f8cae9e82f21b2f7519545d (patch) | |
tree | ebca4f00a9b66bb8f5354e57ab49f4909ae02406 /scene/3d | |
parent | 9742d0c323a441036ee7753b85737aa8051714b3 (diff) |
fix un-scaling in Spatial::look_at_from_position
As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089
the look-at scaling issue solved by PR #26897 happens also in another
look-at method.
Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/spatial.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index e9f9c9fc32..3fa4e1e64b 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -675,28 +675,29 @@ void Spatial::set_identity() { void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) { - Transform lookat(get_global_transform()); - if (lookat.origin == p_target) { + Vector3 origin(get_global_transform().origin); + look_at_from_position(origin, p_target, p_up); +} + +void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { + + if (p_pos == p_target) { ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed"); ERR_FAIL(); } - if (p_up.cross(p_target - lookat.origin) == Vector3()) { + if (p_up.cross(p_target - p_pos) == Vector3()) { ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed"); ERR_FAIL(); } - Vector3 original_scale(lookat.basis.get_scale()); - lookat = lookat.looking_at(p_target, p_up); - // as basis was normalized, we just need to apply original scale back - lookat.basis.scale(original_scale); - set_global_transform(lookat); -} - -void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { Transform lookat; lookat.origin = p_pos; + + Vector3 original_scale(get_global_transform().basis.get_scale()); lookat = lookat.looking_at(p_target, p_up); + // as basis was normalized, we just need to apply original scale back + lookat.basis.scale(original_scale); set_global_transform(lookat); } |