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authorreduz <reduzio@gmail.com>2021-05-10 13:12:44 -0300
committerreduz <reduzio@gmail.com>2021-05-11 11:21:36 -0300
commit479391ef5405226fa110ac3f5823ecbc7d987b0c (patch)
tree427b8179758b35cfc859d1e6fb853a4d60e086d5 /scene/3d
parenta1cc6b45dca33982003e5646903df1453e2ab3ae (diff)
Fixes missng 2D engine bits
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/gpu_particles_3d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 5339b8a8da..50044ddc67 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -613,6 +613,7 @@ void GPUParticles3D::_bind_methods() {
GPUParticles3D::GPUParticles3D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_3D);
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);